I need a little help with making a leaderboard, i got a game there you should pick gold all the time, just run around and pick gold coins and i want a leaderboard that shows how much gold each player have. I've made the leaderboard so its shown and an intreger array and blah blah but i dont know...
I need help with making that spell. I really need it for my game, but I don't know how to make that spell. Is it easy or hard to make, if it's too hard somebody maybe could make it for me:thup:? That would be very nice.
The spell
The spell is like a lasso that connects the caster with the...
To make a map look good you have to be exactly with the grid lines, thats how I do it. Is there an easier way to get everything very exactly then using the grids?
I mean, how to get stuff exactly centered at the middle?
How do all TowerDefense makers do to make the map at the left side...
What should it stand instead of (Triggering unit) to make WE understand that the unit should stop begin the construction if the construction is a Kennel?
I need help with some income stuff.
I've made the lumber to income, every 10 seconds all players gets as much gold as the lumber you got.
I want this: If a player builds the building -Factory-, his lumber(income) will increase by 5.
I want the players to be able to use more than 1...
Hi guys, I'm new at using variables at my map, but I really want to learn how to use them perfectly and the first thing is this:
I'm trying to make "income" if you know what I mean, a periodic event that gives you money every 10 second and you'll be able to raise your income. For example, the...
Could anyone tell me what is wrong with this trigger? Nothing happens when the unit enters my "Summon 1" Region. Yes I am sure that the unit is owned by player 1. I Just can't see any wrong things in this trigger =S please help me ^^
I need help with making a spell, it should be a self-aiming arrow that only can hit 1 target.
Example: Miranas Arrow, but I don't need the "stun" effect.
I've tried to use shockwave and changed the missile art, but it results in an arrow placed on the ground, instead of shooting away...
Hello!
As the title says I need help with making a spell that you aim by yourself.
Some exampels is (Dota)Mirana's Arrow, and (Dota)Pudge's Hook.
I don't want the stun, dmg, "hook" effect or something, I just want to know if there is an easy way to make a spell that you have to aim...
Can some kind human that got time please give me a trigger for a spell that is a buff , and for units that got this buff will have a 20% chanse to reflect a spell that is casted at them for 15 seconds or something like that.. how should i do?
How do you make a team being a computer always? So you don't have to put a computer (easy) on that spot all the time, I've chose "Computer" where you can choose "User" "Computer" or "none" but still i have to put a computer on that spot.
1. Frost Attack.
I've made the ability, its carrion swarm and i've added the buff on it called Frost Attack. How shall I make it like; If a unit has buff Frost attack his movement will be set to 170.
As far as I've made;
Frost Attack
Events
Conditions
((Triggering...
How do I make an ability that has "a chanse to proc"?, like 10% chanse to stun? (Just an example, don't tell me the bash ability). People has told me like: Random intreger 1-2 blah blah, well, how do i make a random intreger? Please tell me ^^
I just wonder if some really kind guy could give me a trigger for a spell.
The spell should be like a dot, not damage over time but say like a "debuff". And when a unit got the debuff he'll lose 50 hp (not max hp) every time he casts a spell.
I'm making an ability for my map, which should make a unit to steal gold from another player.
The trigger looks like this:
If you find any bugs with the trigger, please tell me what i should change in it, and another question:
1. How do i make it "If (Owner of (Triggering unit))s...
I'm making a trigger like this;
Player - Player 1 (Red) types a chat message containing -renew as An exact match
Unit - Remove Blizzard from (Triggering unit)
Unit - Add Blink to (Triggering unit)
I know that "Triggering unit" is wrong, but what shall i choose instead of it to get...
I'm making a map with Minigames, a lot of games and you can choose what game you want to play. I need some help and got some questions about it, so i'll add the questions to this thread. I want to do:
All players gets a wisp that they can choose what mini game they want to play, like a "vote"...