I Created custom race and it shows in player options etc, but i mostly wanted it to appear in editor categories so i don't have one big mess in custom stuff
Hello
I copied weapon for my turret (structure) from Artanis - Rift Beam and after long setting up and making sure its with same/similar values i doesn't work. Beams after shooting are not destroyed :/
(I'm at beginner level with Galaxy editor) Map at outside host...
As in topic i want my minimap to zoom only to given region/camera bounds/ anything.
Set camera bounds dont give desired effect because map is still full and only white border gets bigger.
// I know its possible because i saw it in some map, i just forgot what map was it
// If you gonna put...
Ok can any1 exaplin me how this should be done?
function Trig_Time_Pause_Actions takes nothing returns nothing
local location loc = GetSpellTargetLoc()
local unit u
local real x= 2.00 + ( 1 * I2R(GetUnitAbilityLevelSwapped(GetSpellAbilityId(), GetTriggerUnit())))
local group grp...
How i can get currnet offset of currnet music? i would like create effect where whole music pause for some time and after few sec play again.
i found SetMusicPlayPosition() but didnt found anything like GetPosition
Cast Text
As future traning in JASS i created simple "spell"
I know its usless for maps basicly but... but nothing, i like it, it was fun to make.
Descryption: Create Text from bunch of dummy units. Text can be modified by simply typing other thing.
It works as "system" so you should put it...
Not a game at all. im did this of boredom and i actually found this fun.
main point is to show how to create some pseudo-graphic with units that works as "pixels"
Really nothing cool if you have 100+post, its just for newbies so they check how to create sprial, rectangle and such stuff. :P...
If i have like 10 triggers which have events "xxx takes damage" and i keep adding new units to them each time they respawn, is it dangerous somehow after like hour of playing?
those triggers would have like XXXX events.
Also is there a way to remove specific event?
like:
Unit dies
remove...
As in topic im looking for concepts of skills for gods. they will be main heros but i want thier skills to be really something instead of "fireball"
Post only description of Effect and name if you want.
Currnetly Looking for
God of Fire (firelord model, malee str)
God of Time (lich...
I tried create spell in JASS only and of course i filed at Syntax error. whats wrong?
function Trig_Fire_Barrage_Actions takes nothing returns nothing
local integer int = GetUnitAbilityLevelSwapped('A00Z', GetSpellAbilityUnit())
local location p1 = GetSpellTargetLoc()
local...
Glacial Storm Cast
Events
Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
Conditions
(Ability being cast) Equal to (==) Glacial Storm
Actions
Set GlacialStormCaster = (Casting unit)
Set GlacialStormInt = (Level of Glacial...
on way of learning JASS with try&fail method i have another problem. this time weird because i thought its ok.
i have syntax error here
function FrostWaveMissileHit takes nothing returns nothing
if IsUnitEnemy(GetTriggerUnit(), GetOwningPlayer(FrostWaveCaster)) == true then
call...
i dont know if this name like that but i mean: how to check if integer is divideable by 2, like 2,4,6,8 etc and is not when 1,3,5,7 etc
i need such condition but cant find it anywhere
local integer value
local integer help
local integer x = 1
local integer y = 10
call DisplayTextToForce( GetPlayersAll(), "start check")
loop
exitwhen x > y
set value = value + help * 9 * x
set help = 0 - help
set x = y + 1
call...
im looking for formula which will give me following resoults in such order
0,9,-9,18,-18,27,-27,36,-36,45,-45
pairs (like 36 and -36) can be swaped freely. so it either can be
0,-9,9,18,-18,-27,27 etc
i would like to use it in loop which runs x times depends on ability level so on level...