Sorry I haven't updated in a while, well here's the link for the latest version (1.07c)
DOWNLOAD HERE
- New build system
- New airstrip system (5 second deliver time for every player, in any location)
- New helipad system (WIP)
- Rebalanced nuke/ion
- Fixed/touched up unit descriptions
- Added...
Too many AoS maps out there, if you want this to be good I suggest you go for something ogirinal. Keep the AoS theme but do something like, control points? Teams start off like always, both on opposite side of the map and the main objective is to destroy the "throne" or w/e. Put in control...
Updated first and third post with some info, probably not worth reading anyway.
QUESTION: I've added music since a few versions ago, and been able to hear it fine, other players can't hear it though.. why is that? The trigger is set to 'Time Elapsed blah blah Play Music [name].
Also, for...
Updated the first post with a new download link.
Balance changes included, end game triggers, etc. New art, you name it!
DOWNLOAD HERE
DOWNLOAD @ EPICWAR
Cmon people :( no feedback?
Updated the first post with a new download link, this time it's for the multiplayer version of the map which you can also download below;
DOWNLOAD HERE
Yes I've included the music in the singleplayer maps, I'm thinking about it in the multiplayer maps though, might take up too much space, but then again I guess not.. the MP map so far is only 3mb(including music).
Project name: C&C: Tiberian Dawn
Link to thread: Tiberian Dawn thread @ TheHelper
Project description: Total conversion for WC3, based on the C&C95 game, the project's aim is to have identical singleplayer missions and a fun multiplayer map on its own.
Places to fulfill:Terrainer: I will take...
Just a quick question..
Do you guys want any music in the multiplayer map? Act on Instinct (used on the gdi map uploaded) or March to Doom (nod map) Or any other suggestions? :D Leave feedback pls!
Figures I'd add in Act on Instinct to the map :P not sure what music to use for the multiplayer map though, if any music at all. Updated the first post with a newer version of the map, fixing a little bug that the tank turret's wouldn't move when receiving the "Move" command.
>> REMOVED DUE...
Updated first post with the preview map. I decided to make this project Singleplayer as well as Multiplayer. For now I'll keep singleplayer with GDI M5 and Nod M11(still making) Then I will release the multiplayer version and work from there. I have also finished more models which I will update...
Hey guys, updated first, second and fourth posts.
First post was updated with some of the project's overall progress, including models and some credit going to Illidan(Evil)X
Second post updated with an incomplete changelog of the 1.04 version which I polished up today(almost release time!)...
(Line) requires a passive such as "Vorpal Blades" to work as I recall. And also make sure you fill out the "Spills" section in the weapon, should be just above missile art.
A screenshot of the A-10. Now the problem is actually making a trigger for airstrike to work properly. AKA: A-10 comes from the opposite side of the map to where the airstrike was triggered, drops several bombs then keeps going straight and out of the map. <--- The current system I have for the...