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    Custom Backstab Problem

    I try to create a "wind walk" spell that stun the target when a caster attack it from behind. My problem is that I want to hide a floating text that come up with backstab damage (I want to use only my own custom text). So I try to change a target allowed to "none", but the result is trigger...
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    Divine Shield (Damage Absorb) Problem!

    I try to make a Divine Shield which absorb all damage taken on target unit, but target still takes damage from the first damage that inflicted it. I don't know what part in my code is bugged. Thanks for your help :) function Divine_Shield_Con takes nothing returns boolean return...
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    Request - Ultimate Ability Idea

    I need ultimate ideas of the Burning Archer ( AoS map ) Concept : Ranged dps, Harass, Hero killer Primary Attribute : Agility Model : Skeleton Archer Skill 1 : Explosive Shot - Dealing 100% base damage plus X. Deals half amount of damage to nearby enemies if the target was hit by...
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    Help convert to vJass

    function Buster_Dive_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A01E' endfunction function GB_Destroy_Trees takes nothing returns nothing call KillDestructable(GetEnumDestructable()) endfunction function Buster_Knockback takes nothing returns...
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    Spell Bug Help :(

    My spell is Death Coil that cause damage and fear effect to the enemy target. There are 33% chance that debuff will be removed if target takes damage. It's work well on first cast, but if I cast it on the same target. It will often cause no damage and debuff. :S scope deathcoil...
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    Undead Hero - Need Ultimate Idea

    Hi I'm looking for Ultimate skill for my Dread Commander on AoS map. http://www.uppicweb.com/show.php?id=54c86c7bf1f54df407543a35cef738fc Primary Attribute : Str Concept : DPS warior type Death Coil - Dealing damage to enemy, causing it to flee (like WoW fear) for 5 sec. Any damage...
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    Loop Problem

    I want to create fear effect like World of Warcraft, but the target doesn't even move. It's seem to be work without exitwhen. Please Solve this. function Trig_Death_Coil_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A00R' endfunction function...
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    Ability Reset Itself Help

    I'm having a problem with my custom abilities, and after much searching I haven't found any help. What happens is that my custom hero ability that made from Finger of Pain (Neutral unit ability). I change in the ability editor will reset themselves upon saving. Like, I remove lightning...
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    Help Trigger Overlap

    I have 2 spells - first one is chanelling heal. function Trig_Ritual_of_Souls_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A03G' endfunction function Trig_Ritual_of_Souls_Target takes nothing returns boolean if ( not ( IsUnitAlly(GetFilterUnit()...
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    Help Stacking Buff!

    I'm creating spell that called Curse of Exhaustion - reducing movement and attack speed by X%. If target attacks while under effect of curse, it's speed will be reduce by 10% per attack with builds up to 99%. function Trig_Curse_of_Ex_Conditions takes nothing returns boolean return...
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    Banshee Hero - Need Ideas!

    I need 2 more abilities (1 Ultimate ) for banshee hero on AoS map. She is support caster, already has heal ability so i don't want to have more. model : Banshee Primary Attribute : Int Ritual of Soul - Channel a ritual that creates a Soulwell, healing all ally heroes within 600 AoE over 5...
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    Need Ultimate Idea!

    I'm working on AoS map and need ultimate spell idea for this hero. Flesh Titan (melee) - work as main tank Primary Attribute - Strength Skill 1 : Thunder Clap - A normal Thunder Clap Skill 2 : Hateful Strike - A melee strike, have 20% chance to deal 1.55 critical damage and forces a...
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    Need Ultimate Idea

    I need ultimate ideas on this hero :) model : Felguard (melee) Primary Attribute : Agility Skill 1 : Anguishing Blow - Deals melee physical damage and slowing the enemy's move speed. Deals double damage to bleeded targets. Skill 2 : Intercept - Charges to a target location or enemy...
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    Increase damage taken Help

    I try to make spell likes Penitence in DotA and this is my GUI trigger Impending Doom 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Impending Doom Actions Set ImpendingDoom = (Target unit of ability...
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    "Spell doesn't work" - GUI

    I want to create spell that have chance to start effect when casting other spell. but it doesn't work when cast some spell. first spell is moonfire Moonfire Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Moonfire...
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