I try to create a "wind walk" spell that stun the target when a caster attack it from behind.
My problem is that I want to hide a floating text that come up with backstab damage (I want to use only my own custom text).
So I try to change a target allowed to "none", but the result is trigger...
I try to make a Divine Shield which absorb all damage taken on target unit, but target still takes damage from the first damage that inflicted it. I don't know what part in my code is bugged.
Thanks for your help :)
function Divine_Shield_Con takes nothing returns boolean
return...
I need ultimate ideas of the Burning Archer ( AoS map )
Concept : Ranged dps, Harass, Hero killer
Primary Attribute : Agility
Model : Skeleton Archer
Skill 1 : Explosive Shot - Dealing 100% base damage plus X. Deals half amount of damage to nearby enemies if the target was hit by...
My spell is Death Coil that cause damage and fear effect to the enemy target. There are 33% chance that debuff will be removed if target takes damage.
It's work well on first cast, but if I cast it on the same target. It will often cause no damage and debuff. :S
scope deathcoil...
Hi I'm looking for Ultimate skill for my Dread Commander on AoS map.
http://www.uppicweb.com/show.php?id=54c86c7bf1f54df407543a35cef738fc
Primary Attribute : Str
Concept : DPS warior type
Death Coil - Dealing damage to enemy, causing it to flee (like WoW fear) for 5 sec. Any damage...
I want to create fear effect like World of Warcraft, but the target doesn't even move.
It's seem to be work without exitwhen.
Please Solve this.
function Trig_Death_Coil_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A00R'
endfunction
function...
I'm having a problem with my custom abilities, and after much searching I haven't found any help.
What happens is that my custom hero ability that made from Finger of Pain (Neutral unit ability). I change in the ability editor will reset themselves upon saving. Like, I remove lightning...
I have 2 spells - first one is chanelling heal.
function Trig_Ritual_of_Souls_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A03G'
endfunction
function Trig_Ritual_of_Souls_Target takes nothing returns boolean
if ( not ( IsUnitAlly(GetFilterUnit()...
I'm creating spell that called
Curse of Exhaustion - reducing movement and attack speed by X%. If target attacks while under effect of curse, it's speed will be reduce by 10% per attack with builds up to 99%.
function Trig_Curse_of_Ex_Conditions takes nothing returns boolean
return...
I need 2 more abilities (1 Ultimate ) for banshee hero on AoS map. She is support caster, already has heal ability so i don't want to have more.
model : Banshee
Primary Attribute : Int
Ritual of Soul - Channel a ritual that creates a Soulwell, healing all ally heroes within 600 AoE over 5...
I'm working on AoS map and need ultimate spell idea for this hero.
Flesh Titan (melee) - work as main tank
Primary Attribute - Strength
Skill 1 : Thunder Clap - A normal Thunder Clap
Skill 2 : Hateful Strike - A melee strike, have 20% chance to deal 1.55 critical damage and forces a...
I need ultimate ideas on this hero :)
model : Felguard (melee)
Primary Attribute : Agility
Skill 1 : Anguishing Blow - Deals melee physical damage and slowing the enemy's move speed. Deals double damage to bleeded targets.
Skill 2 : Intercept - Charges to a target location or enemy...
I try to make spell likes Penitence in DotA and this is my GUI trigger
Impending Doom 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Impending Doom
Actions
Set ImpendingDoom = (Target unit of ability...
I want to create spell that have chance to start effect when casting other spell. but it doesn't work when cast some spell.
first spell is moonfire
Moonfire
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Moonfire...