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  1. K

    Easier way to display "Game - Text Message"

    Thanks, :P, came up with this: Custom script: set udg_string = "|cff7777aa" + GetPlayerName(GetOwningPlayer(GetSoldUnit())) + "|r chose |cffffcc00" + GetUnitName(GetSoldUnit()) + "|r as his hero." And it worked, :).
  2. K

    Easier way to display "Game - Text Message"

    Please, i can't take any more string concatenating... can anyone suggest some other way? Maybe jass? I need to add two variables with two differente colors and that'd be a pain to do concatenating. Thanks in advance!
  3. K

    Tavern hero revival not using "Stats - Gold Cost"

    Hmmm, i'll check that... I'm currently using lumber to count in-game time, like DotA. Thanks in advance!
  4. K

    Tavern hero revival not using "Stats - Gold Cost"

    Yes, yes!!! That's exactly what i need to figure out... But the problem probably is that i'm using a tavern to sell the heroes from... This way you can only buy them, and not train them since i'm using the "Techtree - Units Sold" and not "Techtree - Units Trained", :P. I'll do some changing, but...
  5. K

    Tavern hero revival not using "Stats - Gold Cost"

    OK, so here's the deal. I made a tavern and added all the regular game heroes and changed their cost so that people don't have to pay to choose a hero. When the hero dies, people can revive them at this same tavern where they chose the hero to begin with. The problem is that the Awaken...
  6. K

    Fog of War unit detection

    Oh, thanks guys, i've got it working now, :). I used a custom aura to detect when the user is close to a light source... i gave the aura to everything that produces light. Thanks!
  7. K

    Fog of War unit detection

    Well, there's no problem to that (adding Custom Values) since the player will be using only one unit through out the entire duration of the game... But how would i do that then? The fog of war detection thing? Thanks again!
  8. K

    Fog of War unit detection

    I'm trying to develop a map and the basic idea is that the units can't produce it's own light... so if they walk away from the light sources and into the fog of war, they won't be able to see anything. Now... is there a way to detect if the user has entered the fog of war? I gave the unit 0...
  9. K

    [Model Request] Cow

    I'm developing a warcraft map and i happen to need a cow model. I've searched on every WC3 models website i could possibly think of or find. So i wonder if anybody got a cow model or can develop one for me? :confused: Thanks in advance!
  10. K

    Absorption Spell problems

    I've been trying to crack this spell for about 3 days now... I've searched the forums for similar spells but i could only find spells that didn't work the way i want to, or spells that were done on JASS, and i need them on GUI. :banghead: Well, pretty much what i need is an absorption spell...
  11. K

    Icon Request

    I really need a gate icon. If possible, two icons to distinguish a vertical gate from a horizontal gate... but only one is really enough. I don't have any resources, i looked everywhere and even on this forum, thus my post here requesting the icon. Can you do it for me please? Thanks in advance!
  12. K

    Problems with gate moving (probably Windwalk ability)

    Hello people. I've got a gate with open/close ability that are based on Windwalk with 0 on all stats. The thing is that when i use this ability, i've got a trigger that checks if there are any units on the gate's pathing... if any unit is found, the gate won't close and i need to refresh the...
  13. K

    Need opinion about change job trigger (Have FF map)

    I used to play it a while ago... Even though i think the map is well crafted and i like the job system, i also think that the map is too short (not small) and depends on the job system to have it's lasting appeal which, in my opinion, fails badly since there are no random events (only recurring...
  14. K

    How can I fix this gate trigger? (and other fun stuff!)

    Problems with gate moving (probably Windwalk ability) Hello people. I've got a gate with open/close ability that are based on Windwalk with 0 on all stats. The thing is that when i use this ability, i've got a trigger that checks if there are any units on the gate's pathing... if any unit is...
  15. K

    Loop Integer A Bug - Narrowed the bug but can't fix it

    Since nobody has any idea what's going on, i'm in a personal quest. Well, i do know a workaround to the bug i've shown so far. But now, i got another bug and this brings me the question in the end of this post. First, i'll show a new bug i found: Hero Evolve T1 Events Unit - A unit...
  16. K

    Loop Integer A Bug - Narrowed the bug but can't fix it

    OK, i found what's bugging and from what i can see, it's not really a programming bug. Check this out: Hero Evolve Events Unit - A unit Gains a level Conditions Or - Any (Conditions) are true Conditions (Hero level of (Triggering unit)) Equal...
  17. K

    Need A Terrainer

    WOW! That's amazing... great terraining job, i really loved it. +rep The south east part of the map is particularly good!
  18. K

    Loop Integer A Bug - Narrowed the bug but can't fix it

    It runs with the initialization trigger, this way i can load the map the way i want: Init Events Map initialization Conditions Actions Cinematic - Turn cinematic mode On for (All players) Game - Set the time of day to 6.00 Player Group - Pick every...
  19. K

    Loop Integer A Bug - Narrowed the bug but can't fix it

    OK, i did some filtering. This is the new trigger i did to print the "Integer A", the results are quite interesting: Hero Evolve Events Unit - A unit Gains a level Conditions Or - Any (Conditions) are true Conditions (Hero level of (Triggering...
  20. K

    Loop Integer A Bug - Narrowed the bug but can't fix it

    Thanks for the answer Sooda. I've checked the "Heroes_Number_of_Heroes" variable during the evolve using the display text function, the result is correct, the variable is set to 19 during the whole loop. The problem is on the integer itself. Here's the complete two triggers: Hero Evolve...
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