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  1. woot

    "My map worked on westfall but not on 1.24"

    what? really? newgen never allowed me to return a variable that wasn't the same return type as the function or am I missing what the return bug is =\
  2. woot

    "My map worked on westfall but not on 1.24"

    lol wow lame .. especially when newgen checks for such errors
  3. woot

    Has anybody tried out 1.24?

    ACK my map is full of those that's crappy .. its so much easier to have multiple returns in a function does this only cause the map to not compile properly in 1.24 .. or does it also not work at all when played in 1.24 (if compiled in an earlier version)
  4. woot

    "My map worked on westfall but not on 1.24"

    Hmm I don't get it .. what is the "return bug" .. that code looks pretty standard .. what about it is causing the error?
  5. woot

    Differences between Newgen 5a and 5d?

    I read the changelog and can't find anything about needing to declare arrays differently it's not a mistake .. it all compiles / works fine in 5a but gives an error in 5d i have to get on the other comp to get the code if i'm to post it ...
  6. woot

    Differences between Newgen 5a and 5d?

    With 5a my code compiles fine but with 5d I get an error inside a function where i declare an array of structs .. specifically where I set the size of the array like this: [12] Why is there a difference here preventing compiling in 5d but having it work in 5a? Is there a new way to declare...
  7. woot

    JASS System for Move Speed > Max ?

    I could just sit myself down and code it .. but does anyone know of a JASS system that easily sets the movespeed of a unit > 522? I realize that this requires specialized code to do a kind of "sliding" effect .. I'm just wondering if there is a system already out there I can use or if I have...
  8. woot

    Other Strategic Advance - Needs Your Help!

    This is true. I'm not sure how best to streamline gameplay further, but if there is any way to make it smoother I'm certainly down for that. I wanted to do this so that units could retreat after an attack. The blue move squares should make it noticeable that it's still your turn, I'm not...
  9. woot

    Sharing vision of locusts doesn't work? =\

    not if it has ghost :o
  10. woot

    Sharing vision of locusts doesn't work? =\

    oh i think i see the confusion I want to share vision as in... make the locust that has ghost visible ... not just share its sight radius
  11. woot

    What Causes Desyc? -- Specific Info Needed

    hmm how does the pan camera thing cause desyncs ? I use "lock camera to unit" a lot... could that be causing a desync? if so .. why ?
  12. woot

    Sharing vision of locusts doesn't work? =\

    i don't underrstand how creating a unit with no model is helping me get any closer to what i want to achieve is there any way i can use GetLocalPlayer to do this? maybe set the vertexcolor (transparency) of the locust for the local player ?
  13. woot

    Sharing vision of locusts doesn't work? =\

    so apparently creating a locust, giving it ghost, and sharing its vision doesn't actually share its vision .... =\ So I want to create locusts .. visually hide them from certain players and show them to others.. is there any way to do this? UnitShareVision isn't working :(
  14. woot

    What Causes Desyc? -- Specific Info Needed

    So my map seems to randomly desync players... never players that are playing with me in my minigame (the host), but it will desync players on other minigame boards here's what's happening: Randomly: ALL players on a minigame board will disconnect.. at the same time.. and it only happens...
  15. woot

    Other Strategic Advance - Needs Your Help!

    Game information and download: http://www.strategicadvancegame.com Strategic Advance is now in beta ! :D But I need your help! I just recently started testing the map with more than 2 people playing and I'm finding a ton of bugs.. some way worse than others.. Since these bugs only come up...
  16. woot

    Saving out of debug mode ine newgen?

    How does one turn off debug mode? thanks :) EDIT lol just found it.. it's under the JassHelper tab
  17. woot

    Make a unit partially transparent? (like invis)

    How does one do this? I've been trying setting the vertex color (transparency) but it seems like the transparency setting there does nothing at all... hmm NM it seems to be working now :o sorry
  18. woot

    Change a unit's icon with triggers? (Gray it out?)

    Is it possible to change a unit's icon using triggers? or perhaps just gray it out? (the icon seen at the bottom of the screen when the unit is selected in a group) I had thought about possibly morphing the unit to do this.. but I have a number of triggers that check specifically for the unit...
  19. woot

    Selection Event is buggy?

    I'm not working with a global group It's a local group I create it each time a unit is selected, and destroy it just after I get the count out of it I recently added some code to tell me which units were selected for debugging and the units can be incredibly random and strange =\ Edit...
  20. woot

    Selection Event is buggy?

    What is up with the selection event? It seems to sometimes mess up.. if you call GetUnitsSelectedAll (Get units selected by player) it will sometimes get the correct value (the selected unit) and sometimes will come up with more units for seemingly no reason at all the thing is though, its...
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