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  1. l-hate_you

    Finding an Object in 3DS max

    I am really close to finishing my new model but ever since the beginning, there has been a Cylinder geometrical object somewhere with no verticies and I cant find it to delete it! If i dont delete it, I will have to import White.blp (no texture) into WC3 with my model for the model to show up...
  2. l-hate_you

    3DS Max 5 custom textures

    Ok well I figured that out... but how do I get the textures in 3DS Max to appear in 3DS Max? They are always all gray. Also, I need to know how to unwrap the textures :confused: Thanks :)<3
  3. l-hate_you

    Help Importing Model from Mago's

    Well I need help inporting a model and it isn't so much importing it into the World Editor as much as exporting it from Mago's model editor. I made this model (its like an altered Altar of Kings) in Mago's and merged a few different models in it, thereby importing extra textures into the model...
  4. l-hate_you

    Battleships Health Increase Spell

    So I was playing around in my map and I stumbled upon something I hadn't realized: Battleships did not use "Item Health Increase" for the hero ability that passively increases ship health without showing the icon in the UI because if they had, it couldn't level past level one (as seen here and...
  5. l-hate_you

    Shop Only Selecting Non-Hero

    I have created a shop based off of a Goblin Merchant with the abilities Invulnerable, Shop Purchase Item, and Select Unit. In the Targets Allowed field for both Shop Purchase Item and Select Unit, I made it only Non-Hero. However, both Heroes and Non-Hero units can still buy items from this...
  6. l-hate_you

    Flying Unit Height Broken on a Flying Unit

    For my airplane map (similar to battleships but first person with planes and arrow key movement+different weapon system) I made a B17 bomber that is supposed to drop bombs. They work perfectly fine and do damage and everything. However, they do not "fall" like they are supposed to.. they are...
  7. l-hate_you

    Increase Food Cap with an Upgrade

    This is really simple but so very very strange... I have an upgrade that gives no effects and costs 800 lumber to research. I made this trigger to go with it.. Pop Cap Upgrade Events Unit - A unit Finishes an upgrade Conditions (Researched tech-type) Equal to...
  8. l-hate_you

    Help with my .mdl file

    I just finished making a new model, my first with working animations and a texture [its only texture] from the Warcraft MPQ (So you only have to import the .mdx into the editor and it will work). I have never done these two things and I believe they are the reason for my .mdx file not showing up...
  9. l-hate_you

    JASS Importing Native Help

    Grenade With Physics Help I am trying to add a grenade with full physics into my map using the JASS from following the instructions of this post: http://www.thehelper.net/forums/showthread.php?t=52068&highlight=bounce+off specifically the part under Grenades. I'm not very advanced at JASS and...
  10. l-hate_you

    Import .MIDI?

    Is it possible to import .MIDI files into the WC3 editor (The Sound portion obviously)? I even have WEU but it will only import MP3 and WAV... I could convert the file to MP3 but thats a pain cause its like 13X the filesize isnt it? so is there any possible way to do this..? like a file you...
  11. l-hate_you

    Permanent invisibility requirement

    With both of the abilities Ghost and Permanent invisibility (they are basically the same thing if you set Perm Invis's duration to 0), if you set the Requirement field to an Upgrade and then add the ability to a unit, the unit is granted the full effect of the ability even before you research...
  12. l-hate_you

    The Wii 2

    If Nintendo ever comes out with another console, possibly the predecessor to the ever-joked about "Wii", there is of course the possibility that it will be named the Wii 2. If they decide the spell out the number "2" in japanese however, an uproar of even more potty humor may break out, as the...
  13. l-hate_you

    Universal upgrade problem

    In my map, I would like it so that when one person wants to upgrade their team's troops TYPE (all done by triggers)(troops owned by computer), they go to their upgrade building (one for each player) and pay for an upgrade. Of course when they upgrade this, their entire team should be at that...
  14. l-hate_you

    Error in GMax

    Im making this Evil Clown model in Gmax- its one of my first models but its turning out all right.. Anyways, I tried exporting the code with Dex's Script and halfway through, an error message popsup saying Maxscript Rollout Handler Exception and it notes "-- Unknown property: "x" is undefined"...
  15. l-hate_you

    JASS item/ability value shortcut

    In my system where you can purchase abilities as items from a shop, I am trying to make it so that you get a refund if you buy the spell again if it is already at maximum level. I could go through and take the time to find every single value and manually type it into the code, or, I was hoping...
  16. l-hate_you

    JASS boulder trigger help

    ok so basically this is the trigger (im not extremely good at JASS btw) OK, so I made this spell in a blank map and this trigger is a part of it. It picks the boulder units that belong to the caster of the spell (after being created from a separate trigger) and randomly move them around the...
  17. l-hate_you

    AoS Creep AI

    For the AoS I am making, i have established the working creep system in which the creeps attack move to the destined points until they reach the enemy base. Unfortunately, they have no AI except for this. I was wondering, how can I make a system in which they tend to attack enemy heroes/units...
  18. l-hate_you

    Making/Importing Texture

    I have long downloaded models off on wc3.search and successfully put them into my maps; however, i recently downloaded the free version of Gmax and have gotten to the point on my own where i have made a square, exported it, converted it to .mdx, and successfully put it in a map. I am quite...
  19. l-hate_you

    Experience Loss

    Rune 2 Take Events Unit - A unit Acquires an item Conditions (Item-type of (Item being manipulated)) Equal to Rune of Unlearning Actions Set HeroLevel = (Hero level of (Hero manipulating item)) Hero - Set (Hero manipulating item) experience to...
  20. l-hate_you

    Buying Spells from a shop?

    I made a custom version of the Goblin Merchant and gave it a custom version of the item Agility Tome that gives +0 agility with the name and icon of "Chain Lightning". Then, I made this trigger... Chain Lightning Events Unit - A unit Sells an item (from shop) Conditions...
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