l-hate_you
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I just finished making a new model, my first with working animations and a texture [its only texture] from the Warcraft MPQ (So you only have to import the .mdx into the editor and it will work). I have never done these two things and I believe they are the reason for my .mdx file not showing up in the World Editor, the Model Viewer or the Vertex Modifier. I exported with Dex Script and selected everything before doing so. I have exported a model from GMax all the way into the WE successfully in the past, about a year ago so I have some experience with this, I'm just a little rusty. What confuses me is how it doesnt seem to have exported the vertices correctly since it will open in the Model Viewer but absolutely nothing will be there
Attached are the .mdl and .mdx files if you want to try and open in up in some programs or whatever. The .mdx is blank in all the programs I open it with. What do i need to do still?
(I am on the brink of just registering for Milkshape instead of using GMax since it probably isnt this much work just to export something.)
Attached are the .mdl and .mdx files if you want to try and open in up in some programs or whatever. The .mdx is blank in all the programs I open it with. What do i need to do still?
(I am on the brink of just registering for Milkshape instead of using GMax since it probably isnt this much work just to export something.)