Help with my .mdl file

l-hate_you

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I just finished making a new model, my first with working animations and a texture [its only texture] from the Warcraft MPQ (So you only have to import the .mdx into the editor and it will work). I have never done these two things and I believe they are the reason for my .mdx file not showing up in the World Editor, the Model Viewer or the Vertex Modifier. I exported with Dex Script and selected everything before doing so. I have exported a model from GMax all the way into the WE successfully in the past, about a year ago so I have some experience with this, I'm just a little rusty. What confuses me is how it doesnt seem to have exported the vertices correctly since it will open in the Model Viewer but absolutely nothing will be there :confused:


Attached are the .mdl and .mdx files if you want to try and open in up in some programs or whatever. The .mdx is blank in all the programs I open it with. What do i need to do still?
(I am on the brink of just registering for Milkshape instead of using GMax since it probably isnt this much work just to export something.)
 

l-hate_you

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I exported with Dex Script and selected everything before doing so

Yes I'm sure.. I'm looking more for somebody to check out the .mdl script and tell me whats wrong- possibly the textures? I think I named the texture wrong or something because I have never named textures from the Warcraft MPQ, I have always made my own and then imported them into the WE.

Edit: Oh hang on- Do you need to convert the meshes to editible mesh before selecting and then exporting with Dex?

Nevermind. Converting to editible mesh makes the bones not animate the meshes anymore
 

Newbwc3

Sephiroth_VII
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Yes! Your problem is its not a editable mesh. You have to convert it to a editable mesh and then redo the skin envolopes.

Before exporting a model always make sure its a editable mesh. Next time before you do the envelopes convert it to a mesh first.

Also are you copying and pasting the script from the Dex to a notepad manually? If so I know a program that will automatically copy and paste it to a .mdl file.

EDIT: I don't know if you need to change it to a mesh or not but here's the error in your .mdl......
Heres what you have:
Textures 1 {
Bitmap {
Image "Textures\RedDragon.blp",
ReplaceableId 0,
}
}
Delete the bolded line
Materials 1 {
Material {
Layer {
FilterMode Blend,
static TextureID 0,
}
}
}
And change that to filtermode blend. If you get it working let me know.
 
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