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    Using Variable in Tooltip

    I am wondering if there is a way to use a variable in a tooltip. What I want to accomplish is this: The heroes on my map get +spell damage from items/abilities. I would like the tooltip to display the correct amount of damage that the spell will deal including their +spell damage. So...
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    Different multiboard for each player?

    Is it possible to have a different multiboard for each player? If so how do you accomplish it? I am a GUI user and I can only find a show/hide multiboard but it doesn't specify who it is showing/hiding it for. Please help! Thanks, +rep!
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    Prevent the "Our Hero has Fallen" message?

    Does anyone know of a way to prevent the game from playing the message that says "Our hero has fallen" when your hero dies. I would also like for it to not display the text part of the message. In a perfect world I would be able to set this to only be disabled for certain heroes and not...
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    Trigger question - Redirect selection of unit

    I'm trying to redirect the selection of a unit but I can't find the actions that I need to accomplish it. Let me explain better. I want to have it when a player selects certain units, that unit is deselected and a different unit is selected. I have almost all of it worked out but I need a...
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    Change target of an order?

    Is there a way to change the target of an order? Example: I have 3 heroes. I tell Hero 1 to cast a spell on Hero 2 but he actually casts the spell on Hero 3. I was thinking of using a custom script to capture the order and redirect it but I don't know any Jass :( If anyone knows how...
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    Spell Stacking question

    If I have 2 dummy spells based off of the same ability and they are cast on the same target will one of the spells be canceled? Also will the effect of the spell or the buff be canceled or both? (Read further for more detailed explanation) So I have 2 spells that are using a dummy unit to...
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    Remove hero choices for players who have already picked

    I am using a hero pick system where you select your hero from a tavern. I would like to have it work like dota where all of the hero choices are removed from the taverns once you have picked your hero. I would also like to make it so that it removes the hero you picked for all players so that...
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    Lord Garithos grows spikes when item purchased?

    It seems that the model for Lord Garithos gets spikes when you purchase an item. I am looking for a way to get rid of this. The items that I have on my map do not have this affect on other heroes. If I drop the item he still has spikes around him. Thanks in advance. Here is a picture with...
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    Newgen Color helper?

    I have have Newgen WE. When you edit a tooltip in the object editor it used to have a larger box that let you change the color of the text easily without knowing the code. It does not work now. Does anyone know what I may have turned off that is not allowing this feature to work? Thanks in...
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    Is it possible to have 6 spells per hero?

    The object editor won't let me add the 6th spell to my hero. Do I have to do this through a trigger or is there a game constant or something preventing me from adding it in the object editor? Thanks in advance.
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    Move position of Learn Skill Button?

    Is it possible to move the position of the button heroes have to learn a skill to another location. It is at position 3,1 as default and I would like it to be at 0,2 for the map I am working on. I searched for the answer for this and couldn't find anything either way. Thanks in...
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    Space Fel Orc - attack animation/sound - Please Help

    I am using the Space Fel Orc model (found in the object editor under Neutral Passive - Campaign) for a Hero in my map. I have two issues with this model that I hope someone can help me with. 1. There is no sound played when he attacks. He has a gun and I would like the sound of the...
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    Trigger - Detect main attribute?

    Can you get the value of the main attribute of a hero in a trigger? I am trying to do damage based on the Main Attribute of a hero. The spell I am making is going to be used by heroes with different main attributes so I need a way of detecting if the hero is str, agi, or int. Thanks in...
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    Units in range matching condition - Please explain

    I am trying to add all enemy ground units in range of the caster to a unit group. I am not sure what condition to use. Set Unit_GRP = Units in range of Point_1 matching [Condition] Matching unit = enemy? Picked unit = enemy?
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    Triggering an Aura - basics - please help

    I would like to make some custom auras through triggers but I am not sure where to start. Could someone please explain the basic concept of creating an aura with triggers? Example: Slow Aura - slows movement speed of nearby enemies. I would run a trigger every .5 seconds of game time that...
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    Increase Max HP by %

    I am trying to increase, and then after time decrease a units Max HP by a % using GUI (I am new to triggers and don't know JASS). I found an action to set the Life of a unit but no action to set the MAX Life of a unit. Can someone please point me in the right direction to accomplish this...
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    Can Channel be made Passive?

    I am wondering if you could make channel into a passive ability. I tried to clear all fields that matter so that it has no CD and no mana cost but the button still acts like a normal button. What I mean is it can be clicked like a normal button giving the illusion that it is an activated...
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    Multiple Spells based off of Passive ability?

    Does anyone know if there are any issues with a hero having multiple spells based off of a passive ability like Critical Strike or War Drums?
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    Trigger - Increase damage taken - Please Help

    I am creating an ability that increases the damage that a unit takes from attacks by a certain percent. If someone could help with a couple issues I am having that would be greatly appreciated. 1. I don't really understand "Damage taken" it seems. I thought it would refer to the damage that...
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    Zombie - stand up animation

    I am looking for the animation of the zombie that stands up. If you are familiar with DotA the hero Undying has a spell the spawns a zombie. The zombie spawns laying down on the ground and has an animation of it standing up. I would like my zombie spawn spell to have the same effect but I...
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