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  1. Z

    Random Level Trigger

    Okay, what i'm trying to do is a trigger that when you reach a point, it starts another level randomly, but of course, never repeating the anothers, so I made a thing like this. Reach Point: Level 1 End Acontecimientos Unidad - A unit enters Level 1 End <gen> Condiciones...
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    Arena Neo Anime Fight (Name will change)

    Neo Anime Fight Neo Anime Fight NAF A little introduction: The map is based on Anime Fight Beta, made by Spathis, a Hero Arena based on anime characters. The map died like half a year ago, probably more. So of course credits go to Spathis the original creator. Screenshots Principal Arena...
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    Save/Load AceHart System Problem

    Well, I used the Ace Hart save/load system. At first it worked well, because I used to save some things only, but when I advanced I have only one problem. I can't do that the code saves the abilities for the heros, and i don't know what can be the cause either, so here is the code -Save...
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    Absurd Problem (With spells)

    Well... This is a bug that i think all of you will be able to fix easily, i guess, but i've tried for one hour and i'm getting exaust. Okay, the thing lets say that I make a spell book. Then lets say 6 spells. Doesn't matter which ones, then i do a trigger that makes auto level the spell...
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    A Blocking Spell ability

    I have tried many ways from here but i cant make it yet :S well i want an ability that grants evasion and block a spell every 45 seconds in Lvl 1 ability Lvl 2 - 42 seconds Etc -- There is no problem with the evasion, but i cant make the blocking trigger, anyone can put a code pls :S
  6. Z

    Help with 2 spells please!

    First -- I want to make an spell like metamorfosis, that changes the model, increases hp and ``attack´´. I cant do that increases the attack - Example: Increase attack by 100 A trigger to do that ?? Second -- A passive spell that grants evasion and block spell every XX seconds. I...
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    An ability that knockback the enemy

    the title said it, i need an ability that first hits the enemy and pushes him to his back.
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