Okay, what i'm trying to do is a trigger that when you reach a point, it starts another level randomly, but of course, never repeating the anothers, so I made a thing like this.
Reach Point:
Then the trigger turned on is<
And the one to fix the repeat problem
However nothing works, and can't find a solution
Reach Point:
Trigger:
- Level 1 End
- Acontecimientos
- Unidad - A unit enters Level 1 End <gen>
- Condiciones
- (Owner of (Entering unit)) No igual a Jugador 12 (marrón)
- Acciones
- Unidad - Kill CÃ_rculo de poder (medio) 0000 <gen>
- Detonador - Turn on Levels NExt <gen>
- Detonador - Turn off Level 1 <gen>
- Detonador - Turn off Level1cheese <gen>
- Detonador - Turn off Puerta1 <gen>
- Detonador - Turn off Flashers1 <gen>
- Detonador - Turn off Flashers2 <gen>
- Detonador - Turn off Flashers3 <gen>
- Detonador - Turn off Flashers4 <gen>
- Grupo de unidad - Pick every unit in unitgroup and do (Unidad - Move (Triggering unit) instantly to (Center of Respawn))
- Grupo de unidad - Pick every unit in (Units in Level 1 visibility <gen>) and do (Actions)
- Bucle: Acciones
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Si: Condiciones
- (Owner of (Picked unit)) Igual a Jugador 12 (marrón)
- Entonces: Acciones
- Unidad - Remove (Picked unit) from the game
- Otros: Acciones
- Unidad - Hide Revivir_Circulo[1]
- Unidad - Hide Revivir_Circulo[2]
- Unidad - Hide Revivir_Circulo[3]
- Unidad - Hide Revivir_Circulo[4]
- Unidad - Hide Revivir_Circulo[5]
- Unidad - Hide Revivir_Circulo[6]
- Unidad - Hide Revivir_Circulo[7]
- Unidad - Hide Revivir_Circulo[8]
- Unidad - Hide Revivir_Circulo[9]
- Unidad - Hide Revivir_Circulo[10]
- Unidad - Hide Revivir_Circulo[11]
- Si: Condiciones
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Bucle: Acciones
- Detonador - Turn off (This trigger)
- Acontecimientos
Then the trigger turned on is<
Trigger:
- Levels NExt
- Acontecimientos
- Condiciones
- Acciones
- Set RandomLevels = (Random integer number between 1 and 2)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Si: Condiciones
- RandomLevels Igual a 1
- (Vida of CÃ_rculo de poder (medio) 0000 <gen>) Mayor que o igual a 10.00
- Entonces: Acciones
- Set Respawn = Level 1 <gen>
- Detonador - Turn on Level 1 <gen>
- Detonador - Turn on Level1cheese <gen>
- Detonador - Turn on Puerta1 <gen>
- Detonador - Turn on Level 1 End <gen>
- Grupo de jugadores - Pick every player in (All players matching ((((Matching player) slot status) Igual a Está jugando) and ((((Matching player) controller) Igual a Usuario) and (((Matching player) controller) No igual a Rescatable)))) and do (Actions)
- Bucle: Acciones
- Cámara - Set the camera bounds for (Picked player) to Level 1 visibility <gen>
- Bucle: Acciones
- Grupo de unidad - Pick every unit in unitgroup and do (Unidad - Move (Picked unit) instantly to (Center of Respawn))
- Otros: Acciones
- Detonador - Turn on Randomize Levels <gen>
- Detonador - Turn off (This trigger)
- Si: Condiciones
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Si: Condiciones
- RandomLevels Igual a 2
- (Vida of CÃ_rculo de poder (medio) 0001 <gen>) Mayor que o igual a 10.00
- Entonces: Acciones
- Set Respawn = Level 2 <gen>
- Detonador - Turn on Trucks <gen>
- Grupo de jugadores - Pick every player in (All players matching ((((Matching player) slot status) Igual a Está jugando) and ((((Matching player) controller) Igual a Usuario) and (((Matching player) controller) No igual a Rescatable)))) and do (Actions)
- Bucle: Acciones
- Cámara - Set the camera bounds for (Picked player) to Level 2 Visibility <gen>
- Bucle: Acciones
- Grupo de unidad - Pick every unit in unitgroup and do (Unidad - Move (Picked unit) instantly to (Center of Respawn))
- Otros: Acciones
- Detonador - Turn on Randomize Levels <gen>
- Detonador - Turn off (This trigger)
- Si: Condiciones
- Detonador - Turn on Randomize Levels <gen>
- Detonador - Turn off (This trigger)
And the one to fix the repeat problem
Trigger:
- Randomize Levels
- Acontecimientos
- Condiciones
- Acciones
- Detonador - Turn on Levels NExt <gen>
- Detonador - Turn off (This trigger)
However nothing works, and can't find a solution