I have a simple orb ability based off poison arrows. It deals damage equal to the users agility, and worked fine. However it wouldnt fire when auto-cast. I used the auto-cast tutorial and it all makes sense. Except 1 area.
I understand the function entirely except for the second line." call...
Allin the title:
RD
Events
Dialog - A dialog button is clicked for Gamemode_Dialog
Conditions
(Clicked dialog button) Equal to GamemodeButtons[5]
Actions
Trigger - Turn off Repick <gen>
Set Temp_Group = (Units of type Hero Selecter)...
Im probably missing something very obvious but incinerate wont work at all on my hero. All i changed was the damage values.
Im using incinerate passive and hero is melee if it helps at all.
Its as simple as using a point order native if the global is a point order and a unit target native if the global is a unit target order? Wow i cant believe i couldnt work this out myself. Thanks
+rep
We all know what variables are but im stuck with one. Im trying to save an order to a variable (no problem here). BUT i then want to issue that order to a unit after a 6 second wait. What command can be used for this as it isnt in GUI and all jass commands i can think of are for specific point...
I dont actually know i simly assumed it was. Ill check with other maps and see how they fare.
EDIT:All other maps work fine it just appears to be mine. Reason?
EDIT2: My map was optimized and saved in folder maps (if i save in download folder it doesnt appear for some reason) Can this help...
Simple question here. Since 1.23 patch if i widgitize a map it will no longer appear on wc3. The folder it should be in is jsut blank. The file is their the wc3 seems to ignore it?
How can i fix this?
Upon further testing it seems like h isnt even being detected which would make sense to the lack of damage. But it raises the question.
Why isnt h being detected?
Hi all,
I have made a simple spell that allows the unit to throw a glaive at a point and when it his the enemy the glaive(dummy unit) will die. However the enemy doesnt appear to take damage.
Can anyone help
function Trig_Throw_Glaive_Conditions takes nothing returns boolean
if ( not...
Dummy unit dies instantly when spell is cast.
A dummy unit dies instantly when spell is cast. My spell is a glaive being thrown(point targeted) and when it strikes a target the dummy unit (glaive) should die and the target should take damage. I know it sounds simple but i cannot work out why my...
Ok i know i how to attach things to models eg a sheild to a peasent. But i was wondering do you have to use custom models for this or can you extract some. Im thinking this because i want to save map space.