Frizz.Meister
New Member
- Reaction score
- 0
Allin the title:
Please help as im no good at solving disconnection problems.
Trigger:
- RD
- Events
- Dialog - A dialog button is clicked for Gamemode_Dialog
- Conditions
- (Clicked dialog button) Equal to GamemodeButtons[5]
- Actions
- Trigger - Turn off Repick <gen>
- Set Temp_Group = (Units of type Hero Selecter)
- Unit Group - Pick every unit in Temp_Group and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Loop - Actions
- Custom script: call DestroyGroup(udg_Temp_Group)
- Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
- Loop - Actions
- Camera - Pan camera as necessary for (Picked player) to (Center of rd COP5 <gen>) over 0.01 seconds
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked player) slot status) Equal to Is playing
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 1 (Red)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP1 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 2 (Blue)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP2 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 3 (Teal)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP3 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 4 (Purple)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP4 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 5 (Yellow)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP5 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 6 (Orange)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP6 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 8 (Pink)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP7 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Picked player) Equal to Player 9 (Gray)
- Then - Actions
- Unit - Create 1 Hero Selecter for (Picked player) at (Center of rd COP8 <gen>) facing Default building facing degrees
- Unit - Set mana of (Last created unit) to (Random real number between 1.00 and 50.00)
- Selection - Add (Last created unit) to selection for (Picked player)
- Camera - Lock camera target for (Picked player) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- Loop - Actions
- Game - Display to (All players) the text: Please wait while t...
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 <gen>) facing 270.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 7 <gen>) facing 0.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 4 <gen>) facing 90.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 3 <gen>) facing 180.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 10 <gen>) facing 0.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 11 <gen>) facing 270.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy <gen>) facing 270.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 2 <gen>) facing 180.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 6 <gen>) facing 180.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 5 <gen>) facing 90.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 9 <gen>) facing 90.00 degrees
- Wait 0.01 seconds
- Unit - Create 1 Hero_Array[(Random integer number between 1 and 20)] for Neutral Passive at (Center of rd HERO1 Copy 8 <gen>) facing 0.00 degrees
- Events
Please help as im no good at solving disconnection problems.