Is there any way to save a unit's damage(attacks) into a variable ? or use in triggers (calculation)? Hope someone would know and helped me, please and thank you.
The meaning i meant is like "omnislash"-'Yurnero' and "Charge of darkness"-'Spirit Breaker' from dota. It is like disable user's control from that unit, forcing the unit 'actions' with trigger. Is there anyway ?
normally we can set the ability to chaneeling or follow through time. My ability is about to order it to moves and attack but without able user control it. anyway to do it ?
Skip Remaining Action is good, buti want to disable a trigger from another trigger. I can't find the action of 'trigger - disable <trigger>' mind telling me where is it ?
how to make a unit unable to use(attack,spell,move) by the user but the my the effect of my spell is order it to attack and many stuff. And how to forcefully stop a trigger ? Please and Thank You.
rofl thanks. I want to reduce lag,hehe. Thanks though. Hehe, Wat should i type after the words "destroytrigger" ? if my trigger's name is 'start' , wat is the complete sentence ?
First, wat is the custom script of 'destroy trigger' ?(i need exact word)
Seconds, if i destroy the trigger in-game using custom script, it will disappear from the game in that time only or forever ? Wat is the use of destroy trigger?
I need you guys help, please and thank you.
if i want to recreate a guinsoo in Dota, i just need to change the hex ability into item ability then insert that ability to that item then its done ? Is it all ability can be used into item ?
if i use once more about 10 seconds later after the first run, it will start with 2 different sections ? mean one is doing action about on 10 seconds later, and run from initial ? Do you mean like that ? If i want to make a recastable skill(triggered, complicated skill), how do i do it before it...
When i do a trigger of needing 30 seconds to complete, being used 2 times within 30 seconds, wat wll happen. Like
when a unit triggered this trigger when its running, wat will happen ?
Run 2 times together ? Overwrite run (cancel the first run, run second run)? or it will crash ?
At the end still use things not in WE, hehe. Thanks , i still learn alot of things in this time. I'm looking forward for your EGUI. Hope you can sucess early.
First, i didn't well understans wat is the the 'return' for.
Secondly, when a range hero attacks, the projectiles flew towards target needs time(eg. 2 seconds). Then the *damage source* unit uses skill, became the condition you used become a spell casting, not attacks. Although this will not...
my question is that i want to know which method is better for prevent lag(or lag reduction) and space(bytes) consume. I want to find a method that not lagging and save spaces.
wat i mean is that instead of using loops, i use periodic event will be better ?
Loops :
Periodic Event :
This should be easy to look it. Understand my description this time ?