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  1. undead_me77

    Detecting Phoenix Fire with triggers

    I was wondering if there is a way to detect when a unit is hit by another unit's phoenix fire. The most important information i would like to find is the unit who is attacked. Any extra information (ie: the unit emitting the phoenix fire) would be nice to know also. I could make some triggers...
  2. undead_me77

    Cast Animation Delay, Unable to get it working

    I have an item that has a modified Storm Bolt ability. I have had zero luck getting any animation to play using the "Art - Animation Names" property in the Ability's object editor, so I use the following trigger to make sure the unit with the item plays the correct shooting animation: Cast bow...
  3. undead_me77

    The math behind bouncing angles

    I am working on a 'bumper car' map. At the moment all cars move at a speed of 1 so that they can turn on their self's. Movement is done to each car based on a real variable every 0.03 seconds (setting the unit's x, y ect). I am having problems with calculating the correct angle the cars should...
  4. undead_me77

    Changing terrain back to how it was at game start

    I am working on a map that plays as if it is 2D. You look from above and have units moving left <--> right and falling ect. I have used different terrain tiles to change how the units move. For eg. if the tile below unitA is tile1 then kepe it moving downwards, if the tile is tile2 - make the...
  5. undead_me77

    Moving regions not working properly

    I am trying to make a portal-type system, where if a unit enters the area near one portal, it is moved to another portal. I thought of using waygates, but if a unit just passes by the waygate they will not be teleported through it. -I have pre-placed 12 regions. -There are 6 players -2...
  6. undead_me77

    Something in these triggers causes game to crash

    I had never had any game crashes before i added these new triggers, so i assume it is related to them. They seem to run fine, but about half way through my game it crashes (and i notice every time that the triggers are running at that same time). Here are the triggers in question: Draw smiley...
  7. undead_me77

    Harvesting gold mines with uprooted buildings

    I am currently making a map where a player has to go around casting this ability on rooted ancient units. This ability is linked to a trigger which makes the ancient uproot and then follow the player's hero around. The problem i am having is that i want these uprooted units to be able to mine...
  8. undead_me77

    Raise dead spell, Increase range?

    Big problems with "Raise dead" spell I tried to search for info on this, but i get an error trying to use the search tool atm, so forgive me if this has been asked/answered before. I have based a spell off of the undead necromancer's 'Raise dead'. I want to extend that range that corpses can...
  9. undead_me77

    Detecting the use of Barrage in a trigger

    I have a trigger that goes off every time my unit attacks another unit (it creates a dummy and then casts a spell on the unit being attacked). I want to give my unit an ability based off barrage (it will be added and removed from him frequently, and will only remain on him for about 30 seconds...
  10. undead_me77

    Flying height, negative value

    I am trying to make a quicksand trap. When one is triggered, I will have the region have a terrain deformation effect and was hoping to have the units sink below the ground. I know that you can use "add crow form/remove crow form" then change the unit's animation flying height to make it jump...
  11. undead_me77

    Auto-follow, make units follow closer?

    I want to make spell that requires a dummy to be on top of the casting unit for about 60 seconds (casting unit can move during this time). I could use a repeating timer that moves the dummy every second, but i heard using so many 'position of 'unit' references can lag up the game. I was...
  12. undead_me77

    Restricting blink

    I have seen many maps that use the spell blink, and when it is cast on a certain location it does not allow the cast and brings up an error message. So far i have had to restrict the use of blink using triggers to test what kind of terrain blink is being cast to, then interrupting the spell if...
  13. undead_me77

    Chain spells cause crash (spirit link/lightning/heal)

    I've been working on a hero survival map with with heroes with custom spells. Everything was fine until i gave one of them an ability based off of spirit link (shares damage taken between a few units). As soon as i hosted the game and began the first round, the summoner casted spirit link and...
  14. undead_me77

    How to download and import spells???

    Can someone please telll me how to use a downloaded spell? I went to http://www.wc3sear.ch/index.php?p=Spells&ID=256&sid= and imported it then renames it and took of the 1st part ( like you normally do with a model). And i cant choose it as a spell for a custom hero or anything!! HOWWW!!!!!???
  15. undead_me77

    How to change heros animation!!!!AHHHH

    I am trying to get my model yoshi http://www.wc3sear.ch/index.php?p=Models&ID=916&sid= to change animation. I want him to morph iinto an egg the same way Illidain metamophs into demon. I also need to know how to do this for ALOT of the custom heros i am using in my RPG. Beasue when they...
  16. undead_me77

    How Do I Give A Hero Differnt Moves?

    I decided one day that i wanted to make a small RPG map. I wen tinto the Wc3 folder, and open up the World Editor. I wend "File"->"New" and then pressed "OK". I Then put a few trees as a border on the map, made a few taverns to hoose your hero with, and ade a wisp each next to them. i Then...
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