I was wondering if there is a way to detect when a unit is hit by another unit's phoenix fire.
The most important information i would like to find is the unit who is attacked. Any extra information (ie: the unit emitting the phoenix fire) would be nice to know also.
I could make some triggers...
I have an item that has a modified Storm Bolt ability. I have had zero luck getting any animation to play using the "Art - Animation Names" property in the Ability's object editor, so I use the following trigger to make sure the unit with the item plays the correct shooting animation:
Cast bow...
I am working on a 'bumper car' map. At the moment all cars move at a speed of 1 so that they can turn on their self's. Movement is done to each car based on a real variable every 0.03 seconds (setting the unit's x, y ect). I am having problems with calculating the correct angle the cars should...
I am working on a map that plays as if it is 2D. You look from above and have units moving left <--> right and falling ect. I have used different terrain tiles to change how the units move. For eg. if the tile below unitA is tile1 then kepe it moving downwards, if the tile is tile2 - make the...
I am trying to make a portal-type system, where if a unit enters the area near one portal, it is moved to another portal. I thought of using waygates, but if a unit just passes by the waygate they will not be teleported through it.
-I have pre-placed 12 regions.
-There are 6 players
-2...
I had never had any game crashes before i added these new triggers, so i assume it is related to them. They seem to run fine, but about half way through my game it crashes (and i notice every time that the triggers are running at that same time).
Here are the triggers in question:
Draw smiley...
I am currently making a map where a player has to go around casting this ability on rooted ancient units. This ability is linked to a trigger which makes the ancient uproot and then follow the player's hero around. The problem i am having is that i want these uprooted units to be able to mine...
Big problems with "Raise dead" spell
I tried to search for info on this, but i get an error trying to use the search tool atm, so forgive me if this has been asked/answered before.
I have based a spell off of the undead necromancer's 'Raise dead'. I want to extend that range that corpses can...
I have a trigger that goes off every time my unit attacks another unit (it creates a dummy and then casts a spell on the unit being attacked). I want to give my unit an ability based off barrage (it will be added and removed from him frequently, and will only remain on him for about 30 seconds...
I am trying to make a quicksand trap. When one is triggered, I will have the region have a terrain deformation effect and was hoping to have the units sink below the ground. I know that you can use "add crow form/remove crow form" then change the unit's animation flying height to make it jump...
I want to make spell that requires a dummy to be on top of the casting unit for about 60 seconds (casting unit can move during this time). I could use a repeating timer that moves the dummy every second, but i heard using so many 'position of 'unit' references can lag up the game. I was...
I have seen many maps that use the spell blink, and when it is cast on a certain location it does not allow the cast and brings up an error message. So far i have had to restrict the use of blink using triggers to test what kind of terrain blink is being cast to, then interrupting the spell if...
I've been working on a hero survival map with with heroes with custom spells. Everything was fine until i gave one of them an ability based off of spirit link (shares damage taken between a few units). As soon as i hosted the game and began the first round, the summoner casted spirit link and...
Can someone please telll me how to use a
downloaded spell? I went to http://www.wc3sear.ch/index.php?p=Spells&ID=256&sid=
and imported it then renames it and took of the 1st part ( like you normally do with
a model). And i cant choose it as a spell for a custom hero or anything!! HOWWW!!!!!???
I am trying to get my model yoshi
http://www.wc3sear.ch/index.php?p=Models&ID=916&sid=
to change animation. I want him to morph iinto an egg the same way Illidain metamophs into demon. I also need to know how to do this for ALOT of the custom heros i am using in my RPG. Beasue when they...
I decided one day that i wanted to make a small RPG map. I wen tinto the Wc3 folder, and open up the World Editor. I wend "File"->"New" and then pressed "OK". I Then put a few trees as a border on the map, made a few taverns to hoose your hero with, and ade a wisp each next to them. i Then...