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    Custom Dispel trouble

    You can modify channel so that it does aoe.
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    Damage Floating Text

    To make the text disappear, on the "Floating Text - enable permanence" line, you need to change it from enable to disable for the permanence. Edit: Also, use the change lifespan function, not change age, that will remove the text. And if you want a whole number, not a decimal, use convert...
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    Problem w/ triggered spell

    Fixed the problem, I don't if it was the recent patch that messed things up or not, but I got working again by breaking the trigger into 2 separate triggers that run off each other.
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    Problem w/ triggered spell

    I created this spell, which, once cast is suppose to jump from 1 enemy target to another, then once it runs out of targets, blow them all up dealing damage to all the targets it bounced to. The trigger I made used to work just fine, but for some reason has all the sudden stopped working. I've...
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    Make a Hero

    There is no option to convert a normal unit into a hero, you have to take a hero unit, then change its model and other stats to what you desire.
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    setting level of hero spell

    Thanks for the replys, I got it to work with using the add skill points and learn skill triggers.
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    setting level of hero spell

    I'm trying to reset a cooldown for a single hero spell with this trigger: Untitled Trigger 001 Events Conditions Actions Set SoulOrb_Lvl = (Level of Soul Orbs for (Casting unit)) Unit - Remove Soul Orbs from (Casting unit) Unit - Add Soul Orbs to...
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    Morph?

    You mean you want the target you polymorph to still be able to fight? In the object editor for the spell, you can try changing what the target gets morphed into, so instead of a sheep, into a orc grunt, or maybe edit the sheep unit so that it can fight. Just an idea, don't know if it works.
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    TD question

    Another way is to change what targets your towers are allowed to attack. i.e. making it so your towers allowed targets is something like they can only hit "enemy, organic" or something like that.
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    Double point

    Removing the points with something like this? Custom script: call RemoveLocation( udg_Point2 ) No, only the 2nd point would be removed if you do have them as separate variables.
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    Heroes unique across teams

    For your "normal" format, here is an example: Example Events Unit - A unit Sells a unit Conditions Actions Player Group - Pick every player in (All players) and do (Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked...
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    mass entangle + Silence

    by range do you mean how far you can cast it? or how big of an aoe it does?
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    Automatic Shockwave Ability?

    Oops, meant to have it made at temp_loc Thx
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    Automatic Shockwave Ability?

    make sure your dummy unit has just your custom spell and not carrion swarm. If it doesn't have carrion swarm, it can't cast it.
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    Automatic Shockwave Ability?

    Hey sharkbait, just so I know what to fix, where does my trigger leak?
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    Automatic Shockwave Ability?

    Example Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to "Your Spell" Actions Set TempUnit = (Casting unit) Set TempLoc = (Position of TempUnit) Set GroundSlam_Angle = (Facing of TempUnit)...
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    Automatic Shockwave Ability?

    if seeing the dummy unit is your only problem, change its model file to the tree of life upgrade model, then it can't be seen. Probably should give it locust ability too so it can't be targeted/killed. edit: and gimme a sec with the direction thing
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    Automatic Shockwave Ability?

    Do you want it to go in just one direction, like whatever direction the hero is facing? Or go in multiple directions?
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    Explosive arrows

    Good to know, thought it meant just abilities like orb of fire and what-not.
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    Explosive arrows

    what do you mean by orb effect? It comes from the undead destroyer unit and works and acts just like searing arrows or frost arrows, just with aoe. edit: or do you want it to not be auto-cast?
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