To make the text disappear, on the "Floating Text - enable permanence" line, you need to change it from enable to disable for the permanence.
Edit: Also, use the change lifespan function, not change age, that will remove the text. And if you want a whole number, not a decimal, use convert...
Fixed the problem, I don't if it was the recent patch that messed things up or not, but I got working again by breaking the trigger into 2 separate triggers that run off each other.
I created this spell, which, once cast is suppose to jump from 1 enemy target to another, then once it runs out of targets, blow them all up dealing damage to all the targets it bounced to. The trigger I made used to work just fine, but for some reason has all the sudden stopped working. I've...
I'm trying to reset a cooldown for a single hero spell with this trigger:
Untitled Trigger 001
Events
Conditions
Actions
Set SoulOrb_Lvl = (Level of Soul Orbs for (Casting unit))
Unit - Remove Soul Orbs from (Casting unit)
Unit - Add Soul Orbs to...
You mean you want the target you polymorph to still be able to fight? In the object editor for the spell, you can try changing what the target gets morphed into, so instead of a sheep, into a orc grunt, or maybe edit the sheep unit so that it can fight. Just an idea, don't know if it works.
Another way is to change what targets your towers are allowed to attack. i.e. making it so your towers allowed targets is something like they can only hit "enemy, organic" or something like that.
Removing the points with something like this?
Custom script: call RemoveLocation( udg_Point2 )
No, only the 2nd point would be removed if you do have them as separate variables.
For your "normal" format, here is an example:
Example
Events
Unit - A unit Sells a unit
Conditions
Actions
Player Group - Pick every player in (All players) and do (Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked...
Example
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to "Your Spell"
Actions
Set TempUnit = (Casting unit)
Set TempLoc = (Position of TempUnit)
Set GroundSlam_Angle = (Facing of TempUnit)...
if seeing the dummy unit is your only problem, change its model file to the tree of life upgrade model, then it can't be seen. Probably should give it locust ability too so it can't be targeted/killed.
edit: and gimme a sec with the direction thing
what do you mean by orb effect? It comes from the undead destroyer unit and works and acts just like searing arrows or frost arrows, just with aoe.
edit: or do you want it to not be auto-cast?