Trigger - Add to (This trigger) the event (Unit - (Entering unit) Takes damage)
Trigger:
Damage Text
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Damage taken))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Enable permanence
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change the age of (Last created floating text) to 2.00 seconds
Because the first trigger adds the event "(Entering Unit) Takes Damage" to the second trigger. So in essence, both triggers do have an event. Be wary though that the second trigger will not work for pre-placed units.
What he gave you should work, though.
Just make sure you change the (This Trigger) part of the first trigger to (Damage Text)
I can't find:
Floating Text - Create floating text that reads (String((Damage taken))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Can't find the String((Damage taken)))
KK, what happens now is that it create the text, it doesn't slowly move upwards, it doesn't dissappear and it isn't a whole number.
Trigger:
Damage Text 1
Events
Unit - A unit enters (Entire map)
Conditions
Actions
Trigger - Add to Damage Text 2 <gen> the event (Unit - (Entering unit) Takes damage)
Trigger:
Damage Text 2
Events
Conditions
Actions
Floating Text - Create floating text that reads (String((Damage taken))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Enable permanence
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change the age of (Last created floating text) to 2.00 seconds
Why don't you simply make a custom "Critical Strike" ability.
And then just set the multiplier to 1.0 and change to proc to 100% ?
That way there'll always appear red text when you attack
(Note: To make it non-visible for the Hero which has it, addd it to a spellbook and disable it )
Im not sure that the event is Unit enters PMA, it should be Unit is attacked?? And on the first explanation you say "Add to (This trigger)", it should be to the displayer trigger.
To make the text disappear, on the "Floating Text - enable permanence" line, you need to change it from enable to disable for the permanence.
Edit: Also, use the change lifespan function, not change age, that will remove the text. And if you want a whole number, not a decimal, use convert integer to string, and since damage taken is not under that, inside the convert integer to string, go to convert real to integer, that will make it a whole number. The reason for that is b/c a "real" is a float, or decimal number, where as integers are always whole numbers. Converting it from a real to an integer first makes the computer round it to a whole number to be displayed.
To make it a whole number you
Convert string to integer
Convert integer to real
Use damage taken
so it'll look like:
(String(Integer(Damage Taken))) to make it fly upwards u use:
Trigger:
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart