i remember seeing this in the past, but Id like to make it so that damage apears above the head of the enemy after you hit him. Like crit, But no +damage on chance, and I want it to occure EVERY HIT. So if anyone can help me id love you :) ty in advance.
I dont know if this is allowed, but can I ask how to add a signiture (Like I specified grouping of words that auto prints after emy initial post.) to my posts using these forums? Thanks, and take it down if its not allowed.
Ok So I need help with a crazy idea. Someone tried to explain how to do it to me, but im a lil slow. Heres the deal. I need a trigger that will set the lifegauge of a specified unit, to the same healthgauge of a specified enemy unit.
something like this.
Events: A unit is attacked...
Ok so I got 3 icons, which should I use for an ability that debuffs an enemy... so really Im asking which one looks better?
1.
2.
3.
4. (Isnt Entireley Freehand, looks bad imo)
Ok so im making icons, freehand, just to get some concepts straight, and I noticed fire is common in alot of icons so I decided Id try and do some fire. Anyhows, its crap(Below). And Id like suggestions on what would make (this specific) image look more like fire, is it red color, formation...
Ok so I got three images I made last night, but idk which one to use. So Im gonna post all three and you gusy tell me which ones best. Oh and there huge so Be ready for a short wait if you open the spoilers.
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Two.
Three.
Thanks in Advance TH.net :)
I want to make it so when you collect an item that its simply destroyed, even if you dont have an inventory space to pick it up in, but I also want it to be activated. heres my trigger.
Copper
Events
Unit - Arthas 0002 <gen> Acquires an item
Conditions
(Item-type...
ok so I barely ever use dialogs. And I got 2 questions.
1. Is there a way to offset a dialog box and change its size and shape, maybe even offset it?
2. And also is it possible to continue the game while you have a dialog on your screen?
heres what im asking.
traditional dialog...
So I want to make a unit invisible after their generic timer runs out, how would I do this?
My trigger.
ItemSet1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Troll
Actions
Unit - Create 1 Loot for Player 1...
So If i wanted units to only attack you in like a range of 200 yards, but I based the units off say.... team 12? How would I get this to work? I tried ajustting there view distance, but it didnt seem to work.
So I have a custom unit I made that when it dies, it stays there, like the whole unit, I want teh complete thing to disapear so absoultely nothing is left. How do I do this?
ItemSet1
Events
Unit - A unit Dies
Conditions
Actions
Set RandomInteger1 = (Random integer number between 1 and 100)
Unit - Create 1 Loot for Player 1 (Red) at ((Position of (Dying unit)) offset by (0.00, 0.00)) facing Default building facing degrees...
So im having a serious issue with a model i made. obviously theres a huge black gap around the edges, theres only one material area and i inserted my image, how do i fix this? Please go indepth im using war3 model-editor.
TY in advance TH.net +rep to those who help.
Why is it that...
Hey Im making a map and I want it so that when a unit dies a chest apears where he was, the chest lasts 1 min, before disapearing. Clicking on the chest opens an inventory that you can loot items from, similiar to WoW but a bit different.
How would I got about this? The question betetr...
NE Tower Trigger Dialog
Events
Unit - A unit enters Night Elf Tower <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Dialog - Clear NeTower
Dialog - Change the title of NeTower to Enter Night Elf Tow...
Dialog -...
Description:
I third person map that will have enterable buildings and a beutiful terrain.
The purpose of this map its to duplicate an RPG suchs as World of Warcraft
or other closely related games. It will have enterable buildings and custom
weapons and "hopefully" armor. It is...
Ok so I have a Video and its pretty kewl, tell what you think.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YiQB9MU_iIw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed...
Ok so I made a map and im not considering it a members project cause atm, its practically a template. So I just want to know what you guys think would be a good modification to the map to make it look... better? Yes, I need ideas and possibly help... still working on making the camera go up...
Yea so I got this crazy Idea but it wont work, so if you can help id love you. For some reason the cam is off and to the right of the unit.
DO NOT WORRY, This issue has been resolved.
NE Tower Trigger Move
Events
Unit - A unit enters Night Elf Tower <gen>
Conditions...
Ive made an ablity using Roar that increases damage and stuns... however i dont know how to do the stun part.. do i need to create a dummy unit to do it? Or can I simply make the unit stunnable through triggers? Also Ive never used a dummy unit, so please explain in depth if thats how I have...