CysticCraze
New Member
- Reaction score
- 12
I want to make it so when you collect an item that its simply destroyed, even if you dont have an inventory space to pick it up in, but I also want it to be activated. heres my trigger.
So how can I do this? Do I need to make a sepecial inventory?
Code:
Copper
Events
Unit - Arthas 0002 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Copper
Actions
Set RandomInteger2 = (Random integer number between 1 and 10)
Player - Add RandomInteger2 to Player 1 (Red) Current gold
Item - Remove (Item being manipulated)
So how can I do this? Do I need to make a sepecial inventory?