So i got this ability, its kind of like a healing ward sorta, it transfers life from a random enemy hero to either the caster (who has first priority) or another allied hero in range and it has a lightning effect and yea, well its not working and wondering if anyone could help me out, heres the...
hey guys so iv got this massive infection ability, its pretty much shadow strike and it spreads to allies of the shadow strike if they don't have it already. now only problem i have is knowing how the dummy unit i have spreading the shadow strike know who the caster was so that the dummy is...
hey guys, I remember that i had a leak checking program and needed it for an old project I have. Well I found http://www.thehelper.net/forums/showthread.php?t=85048 and downloaded it but it seems not to work for me, i dunno would having windows 7 be a problem or what, yea sorry for a stupid...
so first off Taking damage frosty fireworks
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set Group[51] = (Units in (Entire map) matching (((Matching unit) has buff Frosty Fireworks [stun1] ) Equal to True))
Set Group[52] = (Units in...
Hey guys just wanna say good to be back to making maps again. Alright so I don't know if its just loss of memory to do this stuff but i wanna change the terrain texture to a snowy icy type ground, already got that down tho but the thing is i only want it to last a little while and change back to...
IS there a way to make lightning effects move on an angle, i dont know if this works when creating them i think it does because iv made a lightning tornado that had lightning effects on angles but moving them i cant seem to do this, is it possible to do or?
is the key dection a little slow on the editor? because it takes a little bit for the game to relize that the key has been pressed and to operate the action iv intended for it... for example im making this map kinda like the game Worm and you know in worm where you have to be quick or you can...
hey there, im not very good with ANY modeling systems, but i have a simple request im shure it is, (hopefully it is) but i need (Human Building Fire - Large) in all the player colors. if i can get somone to make these for me il gladly give rep in my new map im making
In this spell its a spear that is being slid with triggers and when it comes into contact with a unit it implaes that unit onto the spear draging it along with the spear, i have everything to work eccpet the damaging of the impaled unit and it sliding along with the spear, heres my triggers...
hey everyone im back, and with more problems.
ok i have 2 pushback spells, 1 based off of blink, the other uhh blink strike?
ok well if i have both of these spells enabled at the same time i lag quite a bit, its not a lag that gets worse or gets better its a constant and i dont know what...
ok so im not a Jass user but this problem came up in a trigger that all i did was copy and past into a diffrent map but its telling me it expects an array in a whole bunch of diffrent places but every single one of my varibles is an array eccepft for 1 and that variable is not even in this...
ok so im making a diffrent type of blink strike, i was watching Jumper, and when the one guy charges after Samual L. Jackson while jumping to make the blowback more effective was pretty cool so i decided to make a spell out of it.
its odd because the spell works sometimes, and the sometimes...
if i have a pre-placed regon, and i want to create a unit at the center of it like center of regon 001, does that leak? or do i have to set it to a variable as well?
hey guys iv been wanting to do this for awhile, to make an AoS map but with the option of diffrent gameplay modes
Jobs Needed:
============================
- Terrain Maker: (THE_X)
- Loading Screen Maker: (Vacant)
- Trigger Designer: (THE_X/Sevion)
- Hero Designer: (Sevion)
- Spell...
Yes hello again, i have made yet another spellpack for your use, this is all i do most of the day!!, pathetic i know..
(All spells)
MUI/MPI - Both
GUI/Jass - GUI
Leakless - Think so
Original - I think so :D
Capacitor
Creates a ball of electricty that will gather energy every second...
Bouncy Ball
Sends a ball to a targeted location bouncing off walls, trees, and ground units, if it comes into contact with an enemy ground unit the unit will be pushed back and dealt damage
Ball lasts 10 seconds.
cant really get the effect with a screen shot :(
MUI/MPI - Both...
is there a way to detect the same array number of a countdown timer if i have the same array number set for a unit like
Event: unit starts ability
Unit create 1 unit blablab
set custom value of last created unit to 5
start Countdown timer[custom value of last created unit]
Add last...
Elunes Arrow
(from DOTA)
MUI/MPI - MUI
Jass/GUI - GUI
Leakless - Hope so
Fun - yea
Pretty fun ability to use, my favorite in DOTA, just one of those abilities that you need a little skill to use.
i could not find the ballista model file so i just imported it :o
have fun