Blink Strike Spell help

THE_X

New Member
Reaction score
49
ok so im making a diffrent type of blink strike, i was watching Jumper, and when the one guy charges after Samual L. Jackson while jumping to make the blowback more effective was pretty cool so i decided to make a spell out of it.

its odd because the spell works sometimes, and the sometimes it does not work right. when it does not work it just wont do anything at all, heres what i got

Code:
Start Blink Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Blink Strike 
    Actions
        Set Point[1] = (Position of (Picked unit))
        Set Point[2] = (Target point of ability being cast)
        Set Blink_Strike_Angle[(Custom value of (Triggering unit))] = (Angle from Point[1] to Point[2])
        Custom script:   call RemoveLocation (udg_Point[1])
        Custom script:   call RemoveLocation (udg_Point[2])

Code:
Start Blink Strike 2
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Blink Strike 
    Actions
        Set Blink_Strike_Jumps[(Custom value of (Triggering unit))] = 0
Code:
Blink Strike Move
    Events
        Time - Every 0.35 seconds of game time
    Conditions
    Actions
        Set Group[1] = (Units in (Entire map) matching ((Current order of (Matching unit)) Equal to (Order(autoharvestgold))))
        Unit Group - Pick every unit in Group[1] and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Picked unit)) Equal to Jumper
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                Blink_Strike_Jumps[(Custom value of (Picked unit))] Greater than or equal to 10
                            Then - Actions
                                Unit - Order (Picked unit) to Stop
                            Else - Actions
                                Set Unit[1] = (Picked unit)
                                Set Point[1] = (Position of (Picked unit))
                                Set Point[2] = (Point[1] offset by 150.00 towards Blink_Strike_Angle[(Custom value of (Picked unit))] degrees)
                                Set Group[2] = (Units within 100.00 of Point[2] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Unit[1])) Equal to True) and (((Matching unit) is A ground uni
                                Unit - Move (Picked unit) instantly to Point[2], facing Blink_Strike_Angle[(Custom value of (Picked unit))] degrees
                                Special Effect - Create a special effect at Point[2] using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
                                Special Effect - Destroy (Last created special effect)
                                Set Blink_Strike_Jumps[(Custom value of (Picked unit))] = (Blink_Strike_Jumps[(Custom value of (Picked unit))] + 1)
                                Unit Group - Pick every unit in Group[2] and do (Actions)
                                    Loop - Actions
                                        Unit - Cause Unit[1] to damage (Picked unit), dealing (5.00 + (10.00 x ((Real((Level of Blink Strike  for Unit[1]))) x (Real(Blink_Strike_Jumps[(Custom value of Unit[1])]))))) damage of attack type Spells and damage type Normal
                                        Unit - Create 1 Dummy for (Owner of Unit[1]) at Point[2] facing Default building facing degrees
                                        Unit - Add Blink Strike Stun  to (Last created unit)
                                        Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
                                        Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Custom value of (Picked unit)) Less than 1
                                            Then - Actions
                                                Set MUI = (MUI + 1)
                                                Unit - Set the custom value of (Picked unit) to MUI
                                            Else - Actions
                                        Set Point[3] = (Position of (Picked unit))
                                        Set Slide_Angle[(Custom value of (Picked unit))] = (Angle from Point[2] to Point[3])
                                        Custom script:   call RemoveLocation (udg_Point[3])
                                Custom script:   call DestroyGroup (udg_Group[2])
                                Custom script:   call RemoveLocation (udg_Point[1])
                                Custom script:   call RemoveLocation (udg_Point[2])
                                Set Unit[1] = No unit
                    Else - Actions
        Custom script:   call DestroyGroup (udg_Group[1])

ok so when it blinks it blinks to the angle of 0 and i dont know why!!! i should be just fine!, the ability is based off of channel and it blinks 10 times, and when it hits a unit or blinks 10 times he stops casting. and sometimes it just wont do anything at all, but when it does blink it blinks to angle 0 and it works other than that
 

Caedin88

New Member
Reaction score
1
ok so im making a diffrent type of blink strike, i was watching Jumper, and when the one guy charges after Samual L. Jackson while jumping to make the blowback more effective was pretty cool so i decided to make a spell out of it.

its odd because the spell works sometimes, and the sometimes it does not work right. when it does not work it just wont do anything at all, heres what i got

Code:
Start Blink Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Blink Strike 
    Actions
        Set Point[1] = (Position of (Picked unit))  ---> [B]Set Point[1] = (Position of (Triggering Unit))[/B]
        Set Point[2] = (Target point of ability being cast)
        Set Blink_Strike_Angle[(Custom value of (Triggering unit))] = (Angle from Point[1] to Point[2])
        Custom script:   call RemoveLocation (udg_Point[1])
        Custom script:   call RemoveLocation (udg_Point[2])

Check bolded.
 
M

moonrasor

Guest
Idk if it will help you out any or not but i have an omnislash in my map wich is the same thing as blinkstrike. Here are the triggers for it and it works perfectly everytime... just modify it to your needs
Code:
Omnislash
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Omnislash 
    Actions
        Set o = (Triggering unit)
        Set t = (Target unit of ability being cast)
        Set tl = (Position of t)
        If ((Level of Omnislash  for o) Equal to 1) then do (Set loops = 3) else do (Do nothing)
        If ((Level of Omnislash  for o) Equal to 2) then do (Set loops = 5) else do (Do nothing)
        If ((Level of Omnislash  for o) Equal to 3) then do (Set loops = 8) else do (Do nothing)
        Unit - Make o Invulnerable
        Animation - Change o's vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
        Selection - Remove o from selection
        Unit - Move o instantly to tl
        Custom script:   call RemoveLocation(udg_tl)
        Animation - Play o's attack animation
        Unit - Cause o to damage t, dealing (Random real number between 250.00 and 500.00) damage of attack type Chaos and damage type Poison
        Special Effect - Create a special effect attached to the chest of o using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
        Special Effect - Destroy (Last created special effect)
        For each (Integer A) from 1 to loops, do (Actions)
            Loop - Actions
                Wait 0.30 game-time seconds
                Set o_current_loc = (Position of o)
                Set EG[1] = (Units within 1000.00 of o_current_loc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of o)) Equal to True) and ((((Matching unit) is A flying
                Set EG[2] = (Random 1 units from EG[1])
                Custom script:   call RemoveLocation(udg_o_current_loc)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Number of units in EG[1]) Greater than 0
                    Then - Actions
                        Unit Group - Pick every unit in EG[2] and do (Actions)
                            Loop - Actions
                                Set p = (Picked unit)
                                Set pl = (Position of p)
                                Selection - Remove o from selection
                                Unit - Move o instantly to pl
                                Custom script:   call RemoveLocation(udg_pl)
                                Animation - Play o's attack animation
                                Unit - Cause o to damage p, dealing (Random real number between 250.00 and 500.00) damage of attack type Chaos and damage type Poison
                                Special Effect - Create a special effect attached to the chest of o using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
                                Special Effect - Destroy (Last created special effect)
                        Custom script:   call DestroyGroup(udg_EG[1])
                        Custom script:   call DestroyGroup(udg_EG[2])
                    Else - Actions
                        Custom script:   call DestroyGroup(udg_EG[1])
                        Custom script:   call DestroyGroup(udg_EG[2])
                        Selection - Add o to selection for (Owner of o)
                        Animation - Change o's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
                        Unit - Make o Vulnerable
        Selection - Add o to selection for (Owner of o)
        Animation - Change o's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
        Unit - Make o Vulnerable
if you would like 10 jumps then set loops to 10
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top