Life Transfer ward help

THE_X

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49
So i got this ability, its kind of like a healing ward sorta, it transfers life from a random enemy hero to either the caster (who has first priority) or another allied hero in range and it has a lightning effect and yea, well its not working and wondering if anyone could help me out, heres the triggers

The Cast
Code:
LIfe Transfer Ward Cast
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Life Transfer 
    Actions
        Set Point[1] = (Target point of ability being cast)
        Unit - Create 1 Life Transfer Ward for (Owner of (Triggering unit)) at Point[1] facing 270.00 degrees
        Set MUI = (MUI + 1)
        Unit - Set the custom value of (Last created unit) to MUI
        Unit - Add a (5.00 x (Real((Level of Life Transfer  for (Triggering unit))))) second Generic expiration timer to (Last created unit)
        Set LifeTransferDrain[(Custom value of (Last created unit))] = No unit
        Set LifeTransferHeal[(Custom value of (Last created unit))] = No unit
        Set LifeTransferHealCaster[(Custom value of (Last created unit))] = (Triggering unit)
        Custom script:   call RemoveLocation (udg_Point[1])

The Effect
Code:
LIfe Transfer Ward
    Events
        Time - Every 0.04 seconds of game time
    Conditions
    Actions
        Set Group[1] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Life Transfer Ward))
        Unit Group - Pick every unit in Group[1] and do (Actions)
            Loop - Actions
                Set Point[1] = (Position of (Picked unit))
                Set Unit[1] = (Picked unit)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        LifeTransferDrain[(Custom value of (Picked unit))] Equal to No unit
                        LifeTransferHeal[(Custom value of (Picked unit))] Equal to No unit
                    Then - Actions
                        Set Group[2] = (Units within 500.00 of Point[1] matching ((Matching unit) Equal to LifeTransferHealCaster[(Custom value of Unit[1])]))
                        Unit Group - Pick every unit in Group[2] and do (Actions)
                            Loop - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Group[2] is empty) Equal to True
                                    Then - Actions
                                        Set Group[3] = (Units within 500.00 of Point[1] matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Unit[1])) Equal to True) and (((Matching unit) is Magic Immune) Equa
                                        Set Group[4] = (Units within 500.00 of Point[1] matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Unit[1])) Equal to False) and (((Matching unit) is Magic Immune) Equ
                                        Unit Group - Pick every unit in Group[3] and do (Actions)
                                            Loop - Actions
                                                Set LifeTransferDrain[(Custom value of Unit[1])] = (Picked unit)
                                                Set Point[2] = (Position of (Picked unit))
                                                Lightning - Create a Finger of Death lightning effect from source Point[1] to target Point[2]
                                                Set LifeTransferLDrain[(Custom value of Unit[1])] = (Last created lightning effect)
                                                Custom script:   call RemoveLocation (udg_Point[2])
                                        Unit Group - Pick every unit in Group[4] and do (Actions)
                                            Loop - Actions
                                                Set LifeTransferHeal[(Custom value of Unit[1])] = (Picked unit)
                                                Set Point[3] = (Position of (Picked unit))
                                                Lightning - Create a Healing Wave - Secondary lightning effect from source Point[1] to target Point[3]
                                                Set LifeTransferLHeal[(Custom value of Unit[1])] = (Last created lightning effect)
                                                Custom script:   call RemoveLocation (udg_Point[3])
                                        Custom script:   call DestroyGroup (udg_Group[3])
                                        Custom script:   call DestroyGroup (udg_Group[4])
                                    Else - Actions
                        Custom script:   call DestroyGroup (udg_Group[2])
                    Else - Actions
                        Set Point[2] = (Position of LifeTransferDrain[(Custom value of Unit[1])])
                        Set Point[3] = (Position of LifeTransferHeal[(Custom value of Unit[1])])
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Unit[1] is alive) Equal to True
                                (Distance between Point[1] and Point[2]) Less than or equal to 500.00
                                (Distance between Point[1] and Point[3]) Less than or equal to 500.00
                            Then - Actions
                                Lightning - Move LifeTransferLDrain[(Custom value of Unit[1])] to source Point[1] and target Point[2]
                                Lightning - Move LifeTransferLHeal[(Custom value of Unit[1])] to source Point[1] and target Point[3]
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Level of Life Transfer  for LifeTransferHealCaster[(Custom value of Unit[1])]) Equal to 1
                                    Then - Actions
                                        Unit - Cause LifeTransferHealCaster[(Custom value of Unit[1])] to damage LifeTransferDrain[(Custom value of Unit[1])], dealing 2.00 damage of attack type Spells and damage type Spirit Link
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Level of Life Transfer  for LifeTransferHealCaster[(Custom value of Unit[1])]) Equal to 2
                                            Then - Actions
                                                Unit - Cause LifeTransferHealCaster[(Custom value of Unit[1])] to damage LifeTransferDrain[(Custom value of Unit[1])], dealing 3.20 damage of attack type Spells and damage type Spirit Link
                                            Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    If - Conditions
                                                        (Level of Life Transfer  for LifeTransferHealCaster[(Custom value of Unit[1])]) Equal to 3
                                                    Then - Actions
                                                        Unit - Cause LifeTransferHealCaster[(Custom value of Unit[1])] to damage LifeTransferDrain[(Custom value of Unit[1])], dealing 4.40 damage of attack type Spells and damage type Spirit Link
                                                    Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Level of Life Transfer  for LifeTransferHealCaster[(Custom value of Unit[1])]) Equal to 1
                                    Then - Actions
                                        Unit - Set life of LifeTransferHeal[(Custom value of Unit[1])] to ((Life of LifeTransferHeal[(Custom value of Unit[1])]) + 2.00)
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                (Level of Life Transfer  for LifeTransferHealCaster[(Custom value of Unit[1])]) Equal to 2
                                            Then - Actions
                                                Unit - Set life of LifeTransferHeal[(Custom value of Unit[1])] to ((Life of LifeTransferHeal[(Custom value of Unit[1])]) + 3.20)
                                            Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    If - Conditions
                                                        (Level of Life Transfer  for LifeTransferHealCaster[(Custom value of Unit[1])]) Equal to 3
                                                    Then - Actions
                                                        Unit - Set life of LifeTransferHeal[(Custom value of Unit[1])] to ((Life of LifeTransferHeal[(Custom value of Unit[1])]) + 4.40)
                                                    Else - Actions
                            Else - Actions
                                Set LifeTransferDrain[(Custom value of Unit[1])] = No unit
                                Set LifeTransferHeal[(Custom value of Unit[1])] = No unit
                                Lightning - Destroy LifeTransferLDrain[(Custom value of Unit[1])]
                                Lightning - Destroy LifeTransferLHeal[(Custom value of Unit[1])]
                        Custom script:   call RemoveLocation (udg_Point[2])
                        Custom script:   call RemoveLocation (udg_Point[3])
                Custom script:   call RemoveLocation (udg_Point[1])
        Custom script:   call DestroyGroup (udg_Group[1])
 
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