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  1. H

    % Chance Trigger

    Yes on attack. I'll have a look into orb effects, like Orb of Slow. Edit: Good call.
  2. H

    % Chance Trigger

    I want a 20% chance for a unit to cast Breath of Frost. The problem I'm having is what Event do I use for this? Do I use a spell like bash/critical strike or do I use only triggers?
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    Corrosive Breath?

    Yeah, it is. Corrosive breath does nothing. The upgrade just gives the Chimera a siege attack.
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    Corrosive Breath?

    Wierdly enough, no triggers. I was trying to make a team for a campaign map, so I could just copy paste them without triggers. I'm gonna try a game against bots to see if I'm going insane or if Corrosive Breath really doesn't work.
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    Corrosive Breath?

    Had a unit a custom Corrosive Breath, and went to test it out on buildings, but for the life of me I couldn't see the difference in damage. So I spawned a chimera and removed the tech tree requirements for the actual corrosive breath, so I could see 50 damage per second on buildings. Nada...
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    Moving Players Units

    I think what you're looking for is, uh... Action Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Move (Triggering unit_ instantly to (Center of Red Play <gen>)) I think Unit Group is probably what you want. If you don't want to move every unit owned by the...
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    Custom AI, something I've missed?

    This might sound like a silly question, But where would I be uploading the map to? The Helper website? Edit: Also, rather than start an entirely new topic, I thought I'd throw out what feels like a simple question. How do I set it so units will chase indefinitely? I appear to have forgotten...
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    Need help to make spells (again)

    Dammit. I love a good puzzle. Alright, I figured out how to damage random units, not that it helps. I really didn't think of it hurting only its team mates. It's not the spell hurting them, but the trigger, which is the problem. I had a look and I can't figure out a way for it to... not. There...
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    Need help to make spells (again)

    For the stone I'd say have him summon a unit at the target location, possibly with the 'locust' ability so it can't be targetted with, yeah, Immolation and a slow. For the trees thing why not just have 'damage area', and... gosh, lemme see if I can figure out a full trigger. Event...
  10. H

    Custom AI, something I've missed?

    So I'm making a custom map with custom units, and in one particular situation there's just meant to be a worker making things on their own (a sort of makeshift defence). So I've imported the AI through the import manager, gone and had a trigger that says Event Time elapsed 1:00 second...
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    Destructible unable to be attacked :/

    Just compared it to a barrel. Try changing it from ground, mechanical to debris.
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    How do i remove all spec. affects from a unit ?

    I'd also suggest trying effects, but that doesn't really solve your problem.
  13. H

    Destructible unable to be attacked :/

    This might seem a silly question, but is it invulnerable?
  14. H

    Spawning Random Creeps From All Areas

    I've got a trigger that currently works. It spawns a random level 1 creep. Unfortunately, I've noticed it only spawns level 1 creeps from the tileset I'm using (lordaeron summer) whereas I want it to spawn level 1 creeps from every set. Is there a way to make this happen by normal...
  15. H

    Tile not turning into blight

    Does he have to use blight? (probably).
  16. H

    Questing Blues

    Thanks again. +rep.
  17. H

    Frost Armor Spell

    Is there an effect? Buff? Special Art? Some spells have art in 'stats'.
  18. H

    Questing Blues

    Just stumbled upon it... I hate variables. But thanks for the help. Edit: Ah, how do I make a quest a variable?
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    Doing a skill

    Hoo boy... The main thing is, do you want this in code or do you want this in war3 triggers?
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    Questing Blues

    I've been meddling in quests and I can't seem to get them to work. This question is pretty much aimed at someone who knows how to make the quests work. I have a quest, Quest 1, which requires the player to go to a point. On the way they can get a secondary quest, Secondary 1...
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