Doing a skill

SamYoon

Member
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2
i wan to do a skill like this

using impale to change,
the thorns i wanna change into the teleport (ability )
but i dont know how to change when the unit get hitted, i wan to make a teleport effect on it , not thorns coming up from it. HOW?
 

Heresme

Member
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4
Hoo boy...

The main thing is, do you want this in code or do you want this in war3 triggers?
 

Tru_Power22

You can change this now in User CP.
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144
Please explain it better. I have no idea what your trying to say.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
I think he said this:

I'm using Impale as base ability

but instead of spikes, I want teleport effect to appear on units (and probably on the ground too).
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
but i dont know how to change when the unit get hitted, i wan to make a teleport effect on it , not thorns coming up from it.

This is probably "hard coded". When blizzard was rushing to release the expansion they forget to include this tiny detail changeable which renders impale rather not so user friendly/eye candy pleasant. Oh well.... but it's probably pritty manageable to trigger it instead. It wouldn't be as good as blizzard coded stuff (the timing of the "trhorns coming up") but it's better then nothing.
 

Rainther

I guess I should write something of value here...
Reaction score
61
Thorns = spikes?

And by teleport effect he means Blink?
 

Kahem

New Member
Reaction score
2
i wan to do a skill like this

using impale to change,
the thorns i wanna change into the teleport (ability )
but i dont know how to change when the unit get hitted, i wan to make a teleport effect on it , not thorns coming up from it. HOW?

So, i think he wants, using the impale ability, every unit with thorns aura gets teleported to a place when the casting unit gets hitted. the description makes it so strait forward
am i right or am i right?
 

vypur85

Hibernate
Reaction score
803
You can change the 'Art - Effect' field to any special effect with "<effect>" suffix. It should work. The unit, however, won't get impaled by flying in the air. They'll pause for a while and then get stunned (which looks a little weird). There's also an 'Air time' field. Probably play around with the field and see if it does any changes.
 

SamYoon

Member
Reaction score
2
erm, some of you said right, just now i am rushing to go else where so i rush and it seems it is blur and confusing, sorry about it.

let me explain, i am using the impale as a base, the impale have 2 effect, one is spikes coming out when target the ground and the other one is the spikes go higher which if the unit get stuuned one.

I had knew how to make the (blue) one but (red) one i dont know how...

i can accept both ways , please just teach me.
 
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