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  1. 2

    Unit Selection Priority

    How do I change the selection priority of an unit? For example, if you click-drag a building and a unit, the unit is selected. I want to change that. Thank You
  2. 2

    Fishing System Glitch

    So i have an automated fishing system that works much like regular harvesting [auto-acquires the nearest source of resources and continually does runs, etc.], but I am getting an odd glitch where after it runs an outside trigger, the ship does not return to its port. To clarify, this happens...
  3. 2

    Harvesting Gold fro Trees

    GAH! Its been a year or so since ive touched world edit, but at least this time it is with a completely fresh project. But that aside, I am trying to make peasants bring gold back from a tree when chopping it down. Making a gold mine look like a tree simply won't work in this application, as...
  4. 2

    hero has item in slot x check

    is there any generic check if a hero has an item in slot x? i just want a broad, condition of an item of any sort being there
  5. 2

    Trigger Optimization with lots of loops

    Hi, I need some major help optimizing this trigger somehow. Right now, it can has about 70,000 different combinations of how it can run, and although I have made it so it will exit as early as it can, is still lags a wee bit :) As for background, heres the essential facts about the trigger...
  6. 2

    Matematical Isolation of Individual Numbers within other numbers

    Sorry for the long title, but it kind of explains what I need help with. Usually I could work something like this out on my own, but my ADD had been goin crazy recently and i just cant concentrate on all the numbers that well :( So heres my problem: I need to isolate single digits within a...
  7. 2

    Display Item-Type String

    Is it possible to display [conversion(item-type)]? I have an Item-Type array and need to display the names of the item-type to the players thanks 2evil *its been a while...*
  8. 2

    'Item is in slot x' check

    is there a condition that a unit has a item in slot x? it needs to be generic, just checking if anything at all is in the slot thanks
  9. 2

    'Index' Variable?

    This may sound a little stupid, but is there any way to make a variable index other variables? ex. array_index[1]=weapons array and array_index[2]=armors array? for my map, I have 7 weapon groups, all defined by arrays. So all of those items are in the category (weapons) and the subcategory...
  10. 2

    Map Restore

    Today, I did a lot of work on my map, entering values for 150 variables, making 50 units and all that great stuff, lots of busy work. And then i saved it and left WE open as i left for the night. Apparently there was a power outage and now whenever i open my map, it reverts to the version...
  11. 2

    Max Integer Value

    Whats the max value an integer can have in a variable? For example, could Items[10]=133000000011100? or does that have to be broken up?
  12. 2

    Tutorial: Dialoged Revival Systems

    Hi, this is my first tutorial EVER, so please help me and comment on what i can do to make it better! :D Index 1. Introduction 1.1 - What is a dialoged revival system? 1.2 - Why would I want to use one? 2. Basic Concepts Needed 2.1 - Basic Triggering 2.2 - Coloring Names 3. The...
  13. 2

    Item Types/Names Combinitator Brainstorm

    Yay for an awesomely amazing title! For my map Bastion Wars, I am making items that can be upgraded using materials or enchantments. Then these items can be further upgraded or combined to make better ones and so forth... So my question to YOU is what should i make combine and what should i...
  14. 2

    Idea: Werewolves, Text-Based

    So this is an idea that I came up with after playing this around a campfire this summer in the middle of the night. Its basically taking the mystery/narrated game 'werewolf' (like SWAT if you have ever done that with friends) and putting it into a turn-based WC3 game. Heres how it plays for...
  15. 2

    Converting Name of Item-Type to string

    I can find the function to convert the name of a specific item to a sting, but i need to find a way to convert an item-type I have an array of item-type variables and need to display which one is in which slot for my reference, a debugging tool
  16. 2

    Variable - Variable Arrays?

    is it posssible to create an array that represents other variables? For example: Variable_Array[1]=Item_Array_1 Variable_Array[2]=Item_Array_2 Variable_Array[3]=Item_Array_3 therefore you could have a trigger that does this: create Variable_Array[loop a],[loop b] i dont think that...
  17. 2

    Icon

    Icon Path What is the path for the 'cancel' icon? I looked for it, but my MPQ editor is broken, so i cant see the actual icons :S Its the one that is the O with the / through it
  18. 2

    Unit has item check

    Is there any way to check if a neutral passive unit has a particular item? The only check i can find is the hero one, but that doesnt seem to work for buildings or units selliong items. Maybe an integer check to see if the unit has one maybe, been looking, but cant find anything also, on a...
  19. 2

    Item Groups

    I'm working on my pawn shop, and wanted to know if there is any way to make item groups. I did not see that variable, and all of the item-class variables can only set to preset things, not a new group of item. I need some way to make about 10 new groups of items so i can classify them easily
  20. 2

    Stopping Loops

    To stop a loop in GUI, could you use the loop variable function and just set the variable to above one end of the loop? For example: For each (Integer Temp_value) from (1 + (200 + ((Team number of (Triggering player)) - 1))) to (200 + (200 x ((Team number of (Triggering player)) - 1))), do...
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