How do I change the selection priority of an unit?
For example, if you click-drag a building and a unit, the unit is selected. I want to change that.
Thank You
So i have an automated fishing system that works much like regular harvesting [auto-acquires the nearest source of resources and continually does runs, etc.], but I am getting an odd glitch where after it runs an outside trigger, the ship does not return to its port.
To clarify, this happens...
GAH! Its been a year or so since ive touched world edit, but at least this time it is with a completely fresh project.
But that aside, I am trying to make peasants bring gold back from a tree when chopping it down. Making a gold mine look like a tree simply won't work in this application, as...
Hi, I need some major help optimizing this trigger somehow. Right now, it can has about 70,000 different combinations of how it can run, and although I have made it so it will exit as early as it can, is still lags a wee bit :)
As for background, heres the essential facts about the trigger...
Sorry for the long title, but it kind of explains what I need help with.
Usually I could work something like this out on my own, but my ADD had been goin crazy recently and i just cant concentrate on all the numbers that well :(
So heres my problem: I need to isolate single digits within a...
Is it possible to display [conversion(item-type)]?
I have an Item-Type array and need to display the names of the item-type to the players
thanks
2evil
*its been a while...*
This may sound a little stupid, but is there any way to make a variable index other variables? ex. array_index[1]=weapons array and array_index[2]=armors array?
for my map, I have 7 weapon groups, all defined by arrays. So all of those items are in the category (weapons) and the subcategory...
Today, I did a lot of work on my map, entering values for 150 variables, making 50 units and all that great stuff, lots of busy work. And then i saved it and left WE open as i left for the night. Apparently there was a power outage and now whenever i open my map, it reverts to the version...
Hi, this is my first tutorial EVER, so please help me and comment on what i can do to make it better! :D
Index
1. Introduction
1.1 - What is a dialoged revival system?
1.2 - Why would I want to use one?
2. Basic Concepts Needed
2.1 - Basic Triggering
2.2 - Coloring Names
3. The...
Yay for an awesomely amazing title!
For my map Bastion Wars, I am making items that can be upgraded using materials or enchantments. Then these items can be further upgraded or combined to make better ones and so forth... So my question to YOU is what should i make combine and what should i...
So this is an idea that I came up with after playing this around a campfire this summer in the middle of the night. Its basically taking the mystery/narrated game 'werewolf' (like SWAT if you have ever done that with friends) and putting it into a turn-based WC3 game. Heres how it plays for...
I can find the function to convert the name of a specific item to a sting, but i need to find a way to convert an item-type
I have an array of item-type variables and need to display which one is in which slot for my reference, a debugging tool
is it posssible to create an array that represents other variables? For example:
Variable_Array[1]=Item_Array_1
Variable_Array[2]=Item_Array_2
Variable_Array[3]=Item_Array_3
therefore you could have a trigger that does this:
create Variable_Array[loop a],[loop b]
i dont think that...
Icon Path
What is the path for the 'cancel' icon? I looked for it, but my MPQ editor is broken, so i cant see the actual icons :S
Its the one that is the O with the / through it
Is there any way to check if a neutral passive unit has a particular item? The only check i can find is the hero one, but that doesnt seem to work for buildings or units selliong items. Maybe an integer check to see if the unit has one maybe, been looking, but cant find anything
also, on a...
I'm working on my pawn shop, and wanted to know if there is any way to make item groups. I did not see that variable, and all of the item-class variables can only set to preset things, not a new group of item. I need some way to make about 10 new groups of items so i can classify them easily
To stop a loop in GUI, could you use the loop variable function and just set the variable to above one end of the loop? For example:
For each (Integer Temp_value) from (1 + (200 + ((Team number of (Triggering player)) - 1))) to (200 + (200 x ((Team number of (Triggering player)) - 1))), do...