Idea: Werewolves, Text-Based

2evil

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So this is an idea that I came up with after playing this around a campfire this summer in the middle of the night. Its basically taking the mystery/narrated game 'werewolf' (like SWAT if you have ever done that with friends) and putting it into a turn-based WC3 game. Heres how it plays for those who havent done it before:

Characters:
werewolf - there is about 2-4 for 12 people, they do the killing of course
villager - the normal person, completely oblivious
shaman - just like the normal person, except they have 2 potions. 1 potion kills, one revives some 1. They can use these whenever, but they only have 1 of each
Hunter - also like a normal villager, exce[pt can kill one person when they die
Seer - also also same as normal villager, but can ask once a round if some 1 is a werewolf. The moderator responds accordingly
Sherif - the sherif startes the handing process, as talked about later. He also has 2 vots and is elected
Moderator - in normal life, some 1 would do this, but I will program all of this.

Rules:
->the game is werewolves vs. others
->the sherif can be anyone, as he is voted in
->the werewolves appear to be normal townsfolk during the day
->turn order:
1. Everyone goes to 'sleep'
2. Werewolves select someone that they are going to kill
3. The shaman has a chance to either revive the targeted person or kill someone else
4. Seer has a chance to ask if somebody is a werewolf
5. Town wakes up to some dead people and debate on who is a werewolf
6. The town votes on someone to kill, headed by the sheriff​

What a round would sound like:
Moderator: The town goes to sleep... and the werewolves wake up
Moderator: Werewolves, select the person which you want to kill
*werewolves discuss who they want to kill and select them in a dialog*
Moderator: werewolves, go to sleep. Shaman, wake up. This person is going to die (name of person targeted). Do you want to save him/her/it?
*shaman selects yes/no in a dialog box*
Moderator: do you want to kill anyone?
shaman selects yes/no in a dialog and who, if they said yes*
Moderator: shaman, go to sleep. Seer wake up. Choose someone who you think is a werewolf
*shaman points to someone (dialog)*
Moderator: that person is a werewolf. Go to sleep seer.
Moderator: awake everyone. sadly, ____ has died overnight. please choose someone to hang.
*the townsfolk converse, acusing people and eventually vote on who to kill*
Moderator: And ____ is hung by the mob. And so the townsfolk go to sleep once again, hoping that they are safe...

Other little things:
->everyone would be sitting around some scenery, in first person mode
->screen would go black at night, except for the dead people (observers)

Q&A:
How can it be balanced if there are 4 werewolves and 8 other townsfolk?
Both the werewolves and the townsfolk can kill only one person per turn, so even though there are 4 werewolves, they can only kill 1 person.

I know that this has been used before, but never turn based, so I want to know: will this be good, or the shittiest peice of shit ever?
 
P

Pawnable

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Perhaps your english can be a little bit clearer? ;)

Interesting idea... but isn't 2-4 people way too much for a werewolves game? I mean, thats my opinion... -don't listen to me!- :rolleyes:
 

2evil

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i hope that clarifies a bit, added a whole bunch more and rewrote most of it
 

Knights

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I think it would be neat, but call it Alien Abduction, and instead of werewolves use Aliens, and instead of killing people, abduct them. That way, the dead people also can do something, instead of just be bored.


Hope this gives some ideas,
Knights :cool:
 

2evil

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the point if the map is for the people to not know who is a werewolf and who is not. Therefore, if someone got captured and saw the aliens, it would screw the whole thing up
 

BlargIAmDead

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I agree. If the abductees are permanently captured, there effectively wouldn't be a difference between abductees and dead villagers. If the abductees were returned to the game, what could they do once they came back that wouldn't reveal the werewolves?

I'm not sure that the hunter and shaman units are necessary; I've never seen them used in the original game.
 

Knights

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It is possible to make it so not even the people who are abducted know who the aliens are. Also, you just do the black screen thing when a person is being abducted, just as with the werewolf.

If I was playing this game and once I died it was over, I would never play again. There needs to be some sort of twist.

An example could be when you are abducted, you turn into another type of unit, which can only see when the villagers would be able to see, but can move around, instead of just standing in one place like the rest of the people.

Or, once you die, there could be a extra part of the round, where, theres questioning. So, the dead people can walk up to people to ask 1 question.

I know these would be complicated to trigger, but it would be amazing if it was in the game.

Hope it helps,
Knights :cool:
 

2evil

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thanks for your input guys, it really helps out.

I envisioned multiple rounds, cause one round online will only take about 5 minutes, tops. I may add a mini-game sort of thing, but probably not cause that would distract from the main game lol

the idea i had is when some one is dead, they can observe who really is the werewolf so they can see how each indevidual player acts and lies, so they can use that against them next round.

and that 1st person ghost type idea is good, the problem is that i wont have anything to really show them, unless i have hidden terraining :D

and i plan on having people transform when it is their turn to go, just for the ghost's benefit
 
A

alzidaney

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Hey.. What a coincidence! I'm also trying to make a map based off that.. Only that mine is based off mafia's and Townies.. And I got a forum full of those games.. www.mafiascum.net.. Nice idea.. I was thinking of mini games.. If you ever think of collaborating, just PM away.. :)
 
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