Item
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Footman) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has an item of type Tome of Experience) Equal to True
Then - Actions
Game - Display to (All players) the text: (Name of (Item carried by (Picked unit) of type Tome of Experience))
Else - Actions
Item
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Footman) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has (Item carried by (Last created unit) in slot 1)) Equal to True
((Picked unit) has (Item carried by (Last created unit) in slot 2)) Equal to True
((Picked unit) has (Item carried by (Last created unit) in slot 3)) Equal to True
((Picked unit) has (Item carried by (Last created unit) in slot 4)) Equal to True
((Picked unit) has (Item carried by (Last created unit) in slot 5)) Equal to True
((Picked unit) has (Item carried by (Last created unit) in slot 6)) Equal to True
Then - Actions
Game - Display to (All players) the text: (Name of (Item carried by (Picked unit) of type Tome of Experience))
Else - Actions
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Footman) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Is item (Item carried by (Picked unit) of type Tome of Experience) in the inventory of a hero) Equal to True
Then - Actions
Game - Display to (All players) the text: (Name of (Item carried by (Picked unit) of type Tome of Experience))
Else - Actions
Item
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Footman) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has (1th item of Type Claws of Attack +15 carried by (Picked unit))) Equal to True
Then - Actions
Game - Display to (All players) the text: (Name of (Item carried by (Picked unit) of type Tome of Experience))
Else - Actions
Hmph
Events
Unit - A unit Acquires an item
Conditions
Actions
Set ItemCount = (ItemCount + 1)
Set Item[ItemCount] = (Item being manipulated)
For each (Integer A) from 0 to (ItemCount + 1), do (Actions)
Loop - Actions
Game - Display to (All players) the text: (Name of Item[(Integer A)])
Set ItemCount = 0
Hmph
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
Then - Actions
Set Items[0] = (Items[0] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Items[0] Greater than or equal to 2
Then - Actions
Set Check = 1
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Game - Display to (All players) the text: ((Name of (Item being manipulated)) + is already in your inventory)
Set Items[0] = (Items[0] - 1)
Set Check = 0
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Frost
Then - Actions
Set Items[1] = (Items[1] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Items[1] Greater than or equal to 2
Then - Actions
Set Check_2 = 1
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Game - Display to (All players) the text: ((Name of (Item being manipulated)) + is already in your inventory)
Set Items[1] = (Items[1] - 1)
Set Check_2 = 0
Else - Actions
Else - Actions
Hmph2
Events
Unit - A unit Loses an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Claws of Attack +15
Check Not equal to 1
Then - Actions
Set Items[0] = 0
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Check_2 Not equal to 1
(Item-type of (Item being manipulated)) Equal to Orb of Frost
Then - Actions
Set Items[1] = 0
Else - Actions