Search results

  1. K

    two things for help

    I think the biggest problem with that is having all the Pokemon models that you need. Event - unit dies Condition - Unit equal to ______ killing unit equal to hero Action - Modify killing unit attribute to (hero strength + 5) Something like that
  2. K

    Unit move sliding trigger

    Custom script: call SetUnitX(udg_unit,udg_X) Custom script: call SetUnitY(udg_unit,udg_Y) Im currently using this trigger to move my unit rather than Unit - Move unit instantly to Temp_Loc_2 This is because it allows me to cast spells while sliding and also doesn't break channeling...
  3. K

    Idle Worker Icon

    You have to change the import line in the import manager. I think you have to use ReplaceableTextures\CommandButtons\ and ReplaceableTextures\CommandButtonsDisabled\
  4. K

    Help with spell targeting specifics

    I think if there is a unit classification you are not using then you can make the spiders have it. Then make the spell targets allowed only of that classification.
  5. K

    Need help with a trigger

    Last resort, you can use upgrades that change it back and forth when you pick up the item/ drop it. Not ideal tho
  6. K

    Detect targeted unit of an item?

    So when would it be better to use "Unit uses a item" if you have created unique abilities for each item type? I don't really use it unless I have items that only have items with similar trigger effects and can't be bothered making a unique ability for all of them. I just use a single dummy...
  7. K

    Detect targeted unit of an item?

    I create a separate ability for each item. So each item that has a triggered ability, has a unique ability. Its not hard to just create another ability and change it for the item. That's why I hardly ever use the event unit uses an item.
  8. K

    Detect targeted unit of an item?

    I've always just used: Unit starts the effect of an ability Ability equals ______ Remove _______ from target unit of ability being cast As long as the item has that ability in the object manager. I don't really see the problem am I missing something?
  9. K

    Set damage based on two stats

    I recommend adding a periodic timer every few seconds just to make sure the damage is set correctly as there maybe other ways that your attributes increase or decrease. I assume there wont be that many Heroes on the map like that so you could add when the unit attacks as well.
  10. K

    Neutral hostile units not moving

    Dam. I dont even understand half the stuff in the warcraft object editor. Do you know where I can find a full guide of the object editor? I've only seen ones that point out the obvious fields. I def have a look at SC2 if there trigger editor has GUI
  11. K

    Neutral hostile units not moving

    Hmmm, I think I might look into it. What do you mean in terms of complicated? I dont know jass so I only use the GUI and some jass that I learn from guys here. Can you just import models?
  12. K

    Neutral hostile units not moving

    I found that about 50 units per player works but does get jumpy when you walk up and down cliff levels. As long as there is a player then the neutral extras wont attack the neutral hostiles. I've never heard of this battleships crossfire before but Im not using victim or passive. Im making a...
  13. K

    Neutral hostile units not moving

    I found that its between 60 and 70. Varies a wee bit. Do you think if I used the other neutral player if that would work? EDIT!! found that I can use neutral extra. This allows me to double the amount of units. 50 works the best for each. This allows me to have 100 neutral units. Just found...
  14. K

    Neutral hostile units not moving

    Anyway I can get around this? Does using another neutral work? Also, do you know what the number is that it has to be more than?
  15. K

    Neutral hostile units not moving

    I have a trigger that creates neutral hostile units and I order them to attack move to the center of the map. I increased the Creep return distance and return time. I also added a large acquisition range. Everything works fine until there are heaps on units in the map. Once there are a lot of...
  16. K

    Upgrades and the Chaos ability dont mix.

    Sweet, I got it solved. Thanks for the help and support
  17. K

    Upgrades and the Chaos ability dont mix.

    I just tried with the active morph. I based it off bear form and it still doe the same thing. If I make the upgrades affect both units it adds HP when I morph and morph out. If only my origin unit type affected by the upgrade, the HP when unmorphing. !@#$%^&*&^%$#@!@#$%^ :( EDIT!! Actually...
  18. K

    Upgrades and the Chaos ability dont mix.

    I used the ability that looks like the boots of speed. It says give movement speed bonus but when I tested it, it doesn't work. Do I use the HP book from the tome that looks like a panda or do I use the item that gives HP? Do item abilities have a icon, then I would have to put it in a disabled...
  19. K

    Upgrades and the Chaos ability dont mix.

    No, I think its like the other morph abilities. Chaos doesnt have am active. Its like a hidden passive. I think im just going to trigger the HP boost, Mana boost, mana regen and move speed with abilities. Does anyone know how to up move speed? I tried with the item move speed boost ability but...
  20. K

    Upgrades and the Chaos ability dont mix.

    I have an abilit that makes you 95% transparent. The chaos removes the shadow and the HP bar. I have upgrades that increase the health. I gave the upgrade to both the invis unit and the normal unit.
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