The bug in question was a JASS work-around that converted a handle into an integer. The purpose of exploiting the bug was to get the ID values associated with certain handles. Blizzard didn't have a problem with that. Again, unfortunately, someone eventually (read: recently) found out a way to...
Stop being so ignorant. All of those maps that stopped working were exploiting a bug in JASS in order to do some things. Unfortunately, that same bug could be used in quite a malicious manner, so Blizzard fixed it. End of story.
I am modifying a spell from one of the spellpacks (Simple Spell Pack) called Ion Canon. Originally, the spell would deal variable damage since each dummy unit in the beam can inflict aoe damage but I am just modifying it so that the beam only hits each unit once.
I'm doing this by tracking...
Just did some testing. I tested it on a different hero and the issue was still there, so it's not hero-specific. It's definitely the ability.
The ability is neither in a spellbook, nor is it a turn-off/turn-on ability. I've gone through the ability data dozens of times and I'm still stumped. :(...
I have an ability based off Command Aura (ID: ACac) and the "Art - Button Position" isn't working. The research icon position is fine but once I learned it, it's supposed to show up in the bottom left spot (X: 0, Y: 2) but it appears in the third bottom spot (X: 2, Y: 2). I have other abilities...
I am in a similar position to Blade619. I've always used vanilla World Editor without any addons but now I'm looking to at least try out this NewGen that everyone keeps talking about.
If I download the links from the first post, will they all be the latest versions? If not, is there a thread...
Flag Wars [Beta]
Last Version: v0.92 - 02/19/10
View the changelog
Website: http://flagwars.2x.nu
Forums: http://flagwars.2x.nu/forums
Overview
Flag Wars is a unique twist on the classic Capture-the-Flag genre. With a synergistic combination of player classes, flag return, capture points and...
Oh, ok. I see what you're saying.
Do you have a potential remedy for that? While the unit is channeling, I want every stun in the game to disrupt the channeling and force the unit to stop. Do I have to trigger this? Perhaps there is an easier way besides triggering every ability that has a stun.
I'm not sure what you mean. Can you elaborate? I'm not re-casting the ability after being stunned. If I channel, get stunned, and do nothing, it continues channeling.
I have an ability based off Channel such that the caster channels for a certain duration of time and if he successfully channels the whole duration, an event occurs.
Now, here's my dilemma. When a hero is channeling this ability, whenever he is hit by a stun, he doesn't stop channeling... he...
A hash table is a data structure where the "index" is calculated based on a hash function of the incoming data. You can think of it as a line of buckets from 1 to N where N is the size of your hash table. For every data you want to enter, you run it through a hash function to get a value and...
Hey MurderWorship. Thanks for the review + suggestions.
I really want to add some more diverse items but there really isn't much left to add. Like you said, I don't want to add "special ability" items because they would be game-breaking in a map concept such as this. Well, I don't know what...
I have a triggered ability that creates a dummy unit, gives it an item based on Wand of Illusion and uses that item on the hero casting the ability. Unfortunately, this causes multiple hero icons to appear on the top left corner of the game. How can I stop that? (Hopefully it's an easy solution...
Ok, thank you. +rep.
If that's the case, what's the easiest way to swap the units between 2 Unit or Player Groups? Like, Unit Group A has 4 units and Unit Group B has 9 units but I want them to switch groups (in the end, Unit Group A has the 9 from B and Unit Group B has the 4 from A).
Simple question: When I set TempUnitGroup = SomeOtherUnitGroup and when I set TempPlayerForce = SomeOtherPlayerForce, does it make a copy of the Unit/Player Group or does the Temp variable just point to the same group as the original variable does?
In other words, if I set a temp group = an...
Yeah, that's exactly the problem. The system doesn't work. Anyone know how to implement a working -random command? O_o
Would the system work if the HS_RandomData array was an array of Heroes and it just swapped the heroes in the array (the same way the numbers are swapped in the current array)...