Have you thought about making it so when it attacks a unit to set the units head in the direction it is attacking?
Like this action right here:
Animation - Lock (Attacking unit)'s Head to face (Attacked unit), offset by (0.00, 0.00, 90.00)
You have to follow up with a reset trigger...
Why don't you pause the units for x amount of seconds with the stun buff overhead within a certain range of the casting unit? And at the same time have the rocks falling.
Creating a dummy unit just sounds annoying.
I just want to ask, what happens when this trigger fires and right then a unit is created from the barracks?
Does it make that last unit created at the barracks do the ordered move?
And I think you can maybe add a wait-condition trigger. That last created unit is range 600 from casting...
I have my pre-calculus for dummies book out
And the formula to make a rose shape is as follows:
A is the size
B is the number of petals in each quad.
Theta is the number that is changing.
If it's cos, it's symmetrical on the x or y axis depending on the number of petals you use.
I tried...
I just made one as my first custom spell.
Use the Divine shield spell.
http://www.thehelper.net/forums/attachment.php?attachmentid=36068&d=1268696396
Oh yeah and when you open it change the current trigger to the one below...it makes a cooler finish.
Speical Effect end
Events...