Weather?

Wratox1

Member
Reaction score
22
i made a random weather trigger by setting an array at 0.01, but when i turn on an random weather effect its only number 1,3 and 14 thats shows up, its
Trigger:
  • Environment - Create at Wierd Whether Corridor <gen> the weather effect Ashenvale Rain (Heavy)

Trigger:
  • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dalaran Shield

and
Trigger:
  • Environment - Create at Wierd Whether Corridor <gen> the weather effect Northrend Blizzard


anyone knows why only these 3 shows up and no other?
 

bLu3_eYeS

New Member
Reaction score
31
Did you use:
Trigger:
  • Environment - Turn (Last created weather effect) On

or
Trigger:
  • Environment - Turn RandomEffect On
if its a variable
 

Wratox1

Member
Reaction score
22
Trigger:
  • Weather effects
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Ashenvale Rain (Heavy)
      • Set Weather[1] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Ashenvale Rain (Light)
      • Set Weather[2] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dalaran Shield
      • Set Weather[3] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon Blue Fog (Heavy)
      • Set Weather[4] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon Blue Fog (Light)
      • Set Weather[5] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon Green Fog (Heavy)
      • Set Weather[6] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon Green Fog (Light)
      • Set Weather[7] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon Red Fog (Heavy)
      • Set Weather[8] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon Red Fog (Light)
      • Set Weather[9] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon White Fog (Heavy)
      • Set Weather[10] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Dungeon White Fog (Light)
      • Set Weather[11] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Lordaeron Rain (Heavy)
      • Set Weather[12] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Lordaeron Rain (Light)
      • Set Weather[13] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Northrend Blizzard
      • Set Weather[14] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Northrend Snow (Heavy)
      • Set Weather[15] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Northrend Snow (Light)
      • Set Weather[16] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Outland Wind (Heavy)
      • Set Weather[17] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Outland Wind (Light)
      • Set Weather[18] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Rays Of Light
      • Set Weather[19] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Rays Of Moonlight
      • Set Weather[20] = (Last created weather effect)
      • Environment - Create at Wierd Whether Corridor <gen> the weather effect Wind (Heavy)
      • Set Weather[21] = (Last created weather effect)


and

Trigger:
  • Wierd Weather Corridoor
    • Events
      • Time - Every (Random real number between 10.00 and 30.00) seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 21, do (Actions)
        • Loop - Actions
          • Environment - Turn Weather[(Integer A)] Off
      • Environment - Turn Weather[(Random integer number between 1 and 21)] On
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Just a small question (It can't really be this, but still :p), have you unticked "Use Fixed Random Seed" in Preferences in the World Editor ? :eek:
 

Wratox1

Member
Reaction score
22
ye, besides i did some testing by turning on only 1 weather effect but only 1,3 and 14 shows up:banghead: cant really understand this:confused:
 

jig7c

Stop reading me...-statement
Reaction score
123
maybe try this..

Trigger:
  • events
    • map init
    • conditions
    • actions
      • set weather[1]= ashenvale rain (heavy)
      • set weather[2]= ashenvale rain (light)
      • set weather[3]= wind (heavy)
      • ...


and then
Trigger:
  • events
    • elasped game time is .01 seconds
    • conditions
    • actions
      • for each integer A from 1 to 21
        • loop
          • Environment - Create at Wierd Whether Corridor <gen> the weather effect Weather[Integer A]
          • Environment - Turn Weather[(Integer A)] On


it might also remove some early lag during game startup
 

Bogrim

y hello thar
Reaction score
154
There's no such type of variable, jig7c.

Wratox1, I think your problem is that you create way too many weather effects in one region. Instead, create one at a time.

You can do this by creating a trigger for each weather effect:
Trigger:
  • Weather Rain
    • Events
    • Conditions
    • Actions
      • Environment - Create at Weird Weather Corridor <gen> the weather effect Ashenvale Rain (Heavy)
      • Environment - Turn (Last created weather effect) On
      • Set Last_Created_Weather = (Last created weather effect)
Trigger:
  • Weather Wind
    • Events
    • Conditions
    • Actions
      • Environment - Create at Weird Weather Corridor <gen> the weather effect Outland Wind (Heavy)
      • Environment - Turn (Last created weather effect) On
      • Set Last_Created_Weather = (Last created weather effect)
Trigger:
  • Weather Fog
    • Events
    • Conditions
    • Actions
      • Environment - Create at Weird Weather Corridor <gen> the weather effect Dungeon Blue Fog (Heavy)
      • Environment - Turn (Last created weather effect) On
      • Set Last_Created_Weather = (Last created weather effect)

And so on.

Then in your initialization trigger, create a trigger variable array instead:
Trigger:
  • Weather init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Weather_Trigger[1] = Weather Rain <gen>
      • Set Weather_Trigger[2] = Weather Wind <gen>
      • Set Weather_Trigger[3] = Weather Fog <gen>
      • ....

In your periodic trigger, just run a random trigger:
Trigger:
  • Random Weather
    • Events
      • Time - Every (Random real number between 10.00 and 30.00) seconds of game time
    • Conditions
    • Actions
      • Environment - Turn Last_Created_Weather Off
      • Environment - Remove Last_Created_Weather
      • Trigger - Run Weather_Trigger[(Random integer number between 1 and 21)] (ignoring conditions)

I guarantee this will work.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top