Hokay, so.
I'm tinkering with a custom campaign, and running into a few issues on the very first map/level. In order:
1. At one point during the map, the two primary characters are to be ambushed by a pair of Crypt Fiends and half a dozen or so Skeleton Warriors. Problem: I can't get the...
No, I think that's what he was going for.
And woops...I forgot that you can create effectively infinite triggers by attaching more If/Then/Else triggers as part of a prior If/Then/Else.
Try this...I'm not 100% sure, and you'd have to make a new trigger for every specific spellbook, but maybe it'll work?
Mockup
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...
Argh...giving this one last move UP in the hopes that there's some kindhearted soul out there. I'd love to know if the variables are leaking, aren't being assigned at all, or whatnot. Please? I had high hopes for this campaign...I'd hate to see it crash and burn right out of the gate (and yeah...
Um.
Chaotic TD (Defend the interdimensional portals! I dunno...)
Ravenous TD (hordes of Ghouls want to EAT YOU!)
The Best Offense...: An Anti-TD (a "flipped" TD, whereby you build towers and hold off waves of creeps for a set period of time in order to gain control over a territory and...
You could use Time- Periodic Event as your Event, such that it would end up being something like this:
Untitled Trigger 001
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Harvesters and do (Unit Group - Order...
As I feared, I have to revive the thread.
So the initial training trigger works fine, no complaints there. My problem now is (surprise!)...the loops. They simply don't fire. I just checked them, giving the player character the whosyourdaddy cheat and taking out the 7 Ghouls and 4 Crypt Fiends...
Blind Devotion
The hero receives a 300% damage boost and +16 armor for 30 seconds after which he/she is stunned and untargetable by spells for an additional 30 (sort of a make or break gambit, as unless you have adequate forces to defend your hero after the buff wears off, he/she is...
Yeah, I just figured it out. That was half of it, the second problem being that I had a major leak in the variables, since I had previously created "strike forces" for the player to encounter prior to entering the enemy town that included none other than Ghouls and Crypt Fiends, thus royally...
For the Paladin:
Dwarven Ale (similar to Berserk in that it increases both damage taken and damage delivered, although this might not be terribly appropriate for a paladin).
For the Death Walker:
Walk Between Worlds (effectively Wind Walk), and
Totem of Anguish (An anti-Healing Ward that...
Here are, respectively, the looped training and looped attacking triggers. (Note that the training trigger is actually two triggers that loop each other):
Training Loop
Events
Unit - A unit Dies
Conditions
(((Dying unit) is in FiendGroup) Equal to True) or (((Dying unit)...
Okey, here it be:
Training
Events
Time - Elapsed game time is 5.00 seconds
Conditions
((Player 7 (Green) Current gold) Greater than or equal to 800) and ((Player 7 (Green) Current lumber) Greater than or equal to 400)
Actions
Unit - Order Crypt 0034 <gen> to...
Thanks, I suppose it's only fair that I reciprocate in kind :)
I'd be less puzzled by the apparent failure of my trigger if it didn't seem quite basic... I tell the Crypts to produce the units, I add them to the Unit Groups using fairly clear parameters. I have exactly one condition, which is...
Hello all,
First of all, I'm new, so I guess I should say hi.
Hi.
So now that that's over with, my problem is this: I'm creating a campaign (yeah, that thing that isn't a TD or AoS), the first level of which requires a sort of pseudo-AI on the part of an enemy force. To wit, I attempted...