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  1. Izanagi

    A handful of (fairly basic) issues...

    Hokay, so. I'm tinkering with a custom campaign, and running into a few issues on the very first map/level. In order: 1. At one point during the map, the two primary characters are to be ambushed by a pair of Crypt Fiends and half a dozen or so Skeleton Warriors. Problem: I can't get the...
  2. Izanagi

    Wait Problem

    No, I think that's what he was going for. And woops...I forgot that you can create effectively infinite triggers by attaching more If/Then/Else triggers as part of a prior If/Then/Else.
  3. Izanagi

    Wait Problem

    Try this...I'm not 100% sure, and you'd have to make a new trigger for every specific spellbook, but maybe it'll work? Mockup Events Unit - A unit Is attacked Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If...
  4. Izanagi

    Quasi-AI difficulties.

    Argh...giving this one last move UP in the hopes that there's some kindhearted soul out there. I'd love to know if the variables are leaking, aren't being assigned at all, or whatnot. Please? I had high hopes for this campaign...I'd hate to see it crash and burn right out of the gate (and yeah...
  5. Izanagi

    Quasi-AI difficulties.

    Moving this UP, as I'd very much like to get it resolved, and some tinkering with the triggers hasn't helped.
  6. Izanagi

    TD Names/Genre? +rep

    Um. Chaotic TD (Defend the interdimensional portals! I dunno...) Ravenous TD (hordes of Ghouls want to EAT YOU!) The Best Offense...: An Anti-TD (a "flipped" TD, whereby you build towers and hold off waves of creeps for a set period of time in order to gain control over a territory and...
  7. Izanagi

    Making waves stop when spotting an enemy

    You could use Time- Periodic Event as your Event, such that it would end up being something like this: Untitled Trigger 001 Events Time - Every 120.00 seconds of game time Conditions Actions Unit Group - Pick every unit in Harvesters and do (Unit Group - Order...
  8. Izanagi

    Quasi-AI difficulties.

    As I feared, I have to revive the thread. So the initial training trigger works fine, no complaints there. My problem now is (surprise!)...the loops. They simply don't fire. I just checked them, giving the player character the whosyourdaddy cheat and taking out the 7 Ghouls and 4 Crypt Fiends...
  9. Izanagi

    Ultimate ability - need ideas

    Blind Devotion The hero receives a 300% damage boost and +16 armor for 30 seconds after which he/she is stunned and untargetable by spells for an additional 30 (sort of a make or break gambit, as unless you have adequate forces to defend your hero after the buff wears off, he/she is...
  10. Izanagi

    Quasi-AI difficulties.

    Yeah, I just figured it out. That was half of it, the second problem being that I had a major leak in the variables, since I had previously created "strike forces" for the player to encounter prior to entering the enemy town that included none other than Ghouls and Crypt Fiends, thus royally...
  11. Izanagi

    HALP! I have ran out of ideas x)

    For the Paladin: Dwarven Ale (similar to Berserk in that it increases both damage taken and damage delivered, although this might not be terribly appropriate for a paladin). For the Death Walker: Walk Between Worlds (effectively Wind Walk), and Totem of Anguish (An anti-Healing Ward that...
  12. Izanagi

    Quasi-AI difficulties.

    Here are, respectively, the looped training and looped attacking triggers. (Note that the training trigger is actually two triggers that loop each other): Training Loop Events Unit - A unit Dies Conditions (((Dying unit) is in FiendGroup) Equal to True) or (((Dying unit)...
  13. Izanagi

    Quasi-AI difficulties.

    Okey, here it be: Training Events Time - Elapsed game time is 5.00 seconds Conditions ((Player 7 (Green) Current gold) Greater than or equal to 800) and ((Player 7 (Green) Current lumber) Greater than or equal to 400) Actions Unit - Order Crypt 0034 <gen> to...
  14. Izanagi

    Quasi-AI difficulties.

    Thanks, I suppose it's only fair that I reciprocate in kind :) I'd be less puzzled by the apparent failure of my trigger if it didn't seem quite basic... I tell the Crypts to produce the units, I add them to the Unit Groups using fairly clear parameters. I have exactly one condition, which is...
  15. Izanagi

    Quasi-AI difficulties.

    Hello all, First of all, I'm new, so I guess I should say hi. Hi. So now that that's over with, my problem is this: I'm creating a campaign (yeah, that thing that isn't a TD or AoS), the first level of which requires a sort of pseudo-AI on the part of an enemy force. To wit, I attempted...
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