What i need to do in my map is a fairly simple concept. I have a Unit Group array of size [14] called "colorarray". I need every unit in colorarray[1] to display a green tint that only player 1 can see, every unit in colorarray[2] to have a green tint that only player 2 can see, so on and so...
Okay so before i can fully explain my problem i need to thrown acouple triggers out there
Global Variables-
IMMORTALS = No unit <unit[7]> (note. this is a size 7 unit array)
IMMORTALS REGIONS = No region <region[7]> (note. this is a size 7 region array)
TRIGGER 1 Set initial vars...
maybe im not being totally clear on what i need to accomplish i have a fairly advansed hero (posted all triggers at the bottom of this post) who can summon a light essence and a dark essence, both of these units are heros, and share the same level as the main hero and they must folow a set of...
/bump
By changing the events in the beam actor, adding "play once" to the flags, i got the beam to dissapear after 3 seconds, even after changing the timers and durations in events it still lasted 3 seconds, i need to make it dissapear after like .2 seconds
+rep to anyone who can help
I dont think i can use storm earth and fire, cuz the triggers i use require seperate abilitys for each ability, i also need the interface icon on the side
Okay so i have an Archon hero and i want him to be able to learn an ability (I have the WCIII hero learn abilitys set up) that basicly gives him splash damage, i have no idea about how to do this in the form of an ability.
Also i have been having a problem with his wepon, The hero attacks at...
I made a hero that essencially Splits itself in to 3 differant heros, the main hero summons the other heros using these triggers
MepoDarksideII
Events
Unit - A unit Spawns a summoned unit
Conditions
And - All (Conditions) are true
Conditions...
Okay so I have a new hero and I want him to have an ability like psionic storm. So I coppied all necessary objects, moddedthe damage like I wanted and cast range, when I launch my map I get my ability when I clik it I get no (spell circle) thing. Like a circle that shows where the ability will...
Umm is there a way to do like...when a hero of unit type A gains a level give 1 str 2 agi and 2 int. And when hero type B levels up give 2 agi 3 str and 1 int using 2 differant triggers. Or 2 differant behaviors. Or whatever if so, with action should I use?
Umm is there a way to do like...when a hero of unit type A gains a level give 1 str 2 agi and 2 int. And when hero type B levels up give 2 agi 3 str and 1 int using 2 differant triggers. Or 2 differant behaviors. Or whatever if so, with action should I use?
There is no action for set level of behavior or set attribute. I tried makin an ability, default behavior then I tied my attribute to it In the behavior feild I have this to my hero then used the "set level of ability for unit" with that ability. That did not work tho, but maybe there is another...
Okay so I've made my first hero with experiench attributes items...the works. So now here is my question. When defining hero attributes for each individual level in my veterency behavior, where I must input every attribute for every level...there MUST be an easier way than that. I am going to be...
Ok so I have a buildig tht I am upgrading the origional building is based on a spawning pool and I made an ability based on morph building (hatchary>lair) only it upgrades it to a barracks instead. When this upgrade is performed the spawning pool just turns side ways and then acts as the...
Was not a crash as the roaches appeared in the editor as well and appeared after several runs of the map. No trigges like this and I don't think I could hve attached that actor to every unit
I fixed it somehow I have been making a few units based off the roach and a few of them were unused and...
To Extend on this modle file question i am running in to a new problem.
i can get the modle files down but i have a few building that upgrade themselvs in my map, from building A to building B. Building A is a spawning Pool and building B is a barracks...so i use a morph ability to upgrade...
ummm. i was just modding my map and i changed a few settings, created some new units, new actors, buttons, abilitys...and when i tested the map every single unit on the map had the modle file of a Roach layered inside of their origional ones, the buildings had a little roach poping out. the...
Alright So i have made my first hero and container...and now i need to put an icon inside the slots that are empty...like for a "weponslot" i want the background of the slot to look like the terran attack upgrade icon.
Under the Item Containers, and my invantory object under the feild "Slots+"...