Hero Experience Sharing

Thunder_Lord

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I made a hero that essencially Splits itself in to 3 differant heros, the main hero summons the other heros using these triggers

MepoDarksideII
Events
Unit - A unit Spawns a summoned unit
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Summoning unit)) Equal to Soul Essence
(Unit-type of (Summoned unit)) Equal to Dark Essence
Actions
Hero - Set (Summoned unit) experience to (Hero experience of (Summoning unit)), Hide level-up graphics
Unit - Set level of Shadow Foucs for (Summoned unit) to ((Level of Focus Shadow for (Summoning unit)) + 1)
Hero - Disable experience gain for (Summoned unit)
Unit - Remove Summon The Dark Essence from (Summoning unit)
Unit - Add Soul Focus Dark Essence (Q) to (Summoning unit)
Unit - Set the custom value of (Summoned unit) to (Custom value of (Summoning unit))
Set mepodarsidesummonvalue = (Custom value of (Summoning unit))
Set mepodarkside[mepodarsidesummonvalue] = (Summoned unit)
Unit - Order (Summoned unit) to Night Elf Demon Hunter - Activate Immolation
Unit - Remove classification of Summoned from (Summoned unit)


I have another trigger for this hero that dose the same thing for a Light essence hero (The main hero hes abilitys (shadow focus) that determins the level of the spell book for the summoned unit)
My problem is that when he summons these units they also get a cut of the experience for killed units (Even tho i turned off exp) they do not level up but the main hero only gains 1/3 of the regular exp, can anyone help me with this? (i cannot set the exp gained %s up because this hero will be working in conjunction with other heros as well, and doing this will set the proportions off for the other units.)
 

Bogrim

y hello thar
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Use Storm, Earth and Fire. Hide the Death Message and Interface icon for the summoned heroes.
 

Thunder_Lord

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I dont think i can use storm earth and fire, cuz the triggers i use require seperate abilitys for each ability, i also need the interface icon on the side
 

Thunder_Lord

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maybe im not being totally clear on what i need to accomplish i have a fairly advansed hero (posted all triggers at the bottom of this post) who can summon a light essence and a dark essence, both of these units are heros, and share the same level as the main hero and they must folow a set of "Rules" below

1-must stay within a certain radius of the main hero or they are snaped to the position of the main hero
2-if one dies, all 3 die
3-the level of their "spell book" (Light/Dark Focus) is determined by the level of the main hero's Focus Light/Dark abilitys
4-all 3 heros can cast soul focus light essence, soul focus dark essence, and soul focus soul essence (the heros cannot soul focus themselvs) by casting one of these abilitys it transfers the selection of the player to the respective essence and also gives a +20 attribute bonus to the focused essence and removes the bonus from the other essences
5-when the dark or light essence casts "unsummon" they are removed from the game and the soul essence is regranted the summon light/dark essence abilitys

Those are the main perameters of my hero, i only need help with a small part of this though. my probkem is that when these heros are summoned, (Even though in triggers "mepo darksideII" and "mepolightside" i disabled the hero experience) the summoned heros get a cut of the shared experience, so the main only levels up a 1/3 of the rate he should, and if there are more heros on the map those heros share exp with them too. I need the experience to not share to the 2 essences, even if i have to change some sharing rules in the Gameplay constants (Idk if there are any), i just need the dark and light essence to not get a cut, +rep for a solution to this!

here are all the triggers i used for this hero (they should not really matter tords this experience thing but im going to post them anyway)
Trigger:
  • MepoDarksideI
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • (Unit-type of (Trained unit)) Equal to Soul Essence
    • Actions
      • Set meponumber = (meponumber + 1)
      • Set mepoarray[meponumber] = (Trained unit)
      • Unit - Set the custom value of (Trained unit) to meponumber
      • Unit - Add Soul Focus to (Trained unit)

Trigger:
  • MepoDarksideII
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Unit-type of (Summoning unit)) Equal to Soul Essence
          • (Unit-type of (Summoned unit)) Equal to Dark Essence
    • Actions
      • Hero - Set (Summoned unit) experience to (Hero experience of (Summoning unit)), Hide level-up graphics
      • Unit - Set level of Shadow Foucs for (Summoned unit) to ((Level of Focus Shadow for (Summoning unit)) + 1)
      • Hero - Disable experience gain for (Summoned unit)
      • Unit - Remove Summon The Dark Essence from (Summoning unit)
      • Unit - Add Soul Focus Dark Essence (Q) to (Summoning unit)
      • Unit - Set the custom value of (Summoned unit) to (Custom value of (Summoning unit))
      • Set mepodarsidesummonvalue = (Custom value of (Summoning unit))
      • Set mepodarkside[mepodarsidesummonvalue] = (Summoned unit)
      • Unit - Order (Summoned unit) to Night Elf Demon Hunter - Activate Immolation
      • Unit - Remove classification of Summoned from (Summoned unit)

Trigger:
  • MepoLightSide
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Unit-type of (Summoning unit)) Equal to Soul Essence
          • (Unit-type of (Summoned unit)) Equal to Light Essence
    • Actions
      • Hero - Set (Summoned unit) experience to (Hero experience of (Summoning unit)), Hide level-up graphics
      • Hero - Disable experience gain for (Summoned unit)
      • Unit - Set level of Light Focus for (Summoned unit) to ((Level of Focus Light for (Summoning unit)) + 1)
      • Unit - Remove Summon The Light Essence from (Summoning unit)
      • Unit - Add Soul Focus Light Essence (E) to (Summoning unit)
      • Unit - Set the custom value of (Summoned unit) to (Custom value of (Summoning unit))
      • Set mepolightessencesummonvalue = (Custom value of (Summoning unit))
      • Set mepolightessence[mepolightessencesummonvalue] = (Summoned unit)
      • Unit - Order (Summoned unit) to Neutral Naga Sea Witch - Activate Mana Shield
      • Unit - Remove classification of Summoned from (Summoned unit)

Trigger:
  • MepoDarksideIII
    • Events
      • Unit - A unit Dies
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Dying unit)) Equal to Soul Essence
          • (Unit-type of (Dying unit)) Equal to Dark Essence
          • (Unit-type of (Dying unit)) Equal to Light Essence
    • Actions
      • Unit - Remove Soul Focus Dark Essence (Q) from mepoarray[(Custom value of (Dying unit))]
      • Unit - Remove Soul Focus Light Essence (E) from mepoarray[(Custom value of (Dying unit))]
      • Unit - Add Summon The Dark Essence to mepoarray[(Custom value of (Dying unit))]
      • Unit - Add Summon The Light Essence to mepoarray[(Custom value of (Dying unit))]
      • Unit - Kill mepoarray[(Custom value of (Dying unit))]
      • Unit - Kill mepodarkside[(Custom value of (Dying unit))]
      • Unit - Kill mepolightessence[(Custom value of (Dying unit))]
      • Unit - Remove mepodarkside[(Custom value of (Dying unit))] from the game
      • Unit - Remove mepolightessence[(Custom value of (Dying unit))] from the game

Trigger:
  • MepoDarksideVI
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set meposoulnumber = (meposoulnumber + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • meposoulnumber Greater than meponumber
        • Then - Actions
          • Set meposoulnumber = 0
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (mepodarkside[meposoulnumber] is alive) Equal to True
        • Then - Actions
          • Set mepodarksidepoint[meposoulnumber] = (Position of mepodarkside[meposoulnumber])
        • Else - Actions
          • Set mepodarksidepoint[meposoulnumber] = (Position of mepoarray[meposoulnumber])
      • Set meposoulpoint[meposoulnumber] = (Position of mepoarray[meposoulnumber])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between meposoulpoint[meposoulnumber] and mepodarksidepoint[meposoulnumber]) Greater than or equal to 500.00
        • Then - Actions
          • Animation - Change mepodarkside[meposoulnumber]'s vertex coloring to (30.00%, 30.00%, 30.00%) with 50.00% transparency
        • Else - Actions
          • Animation - Change mepodarkside[meposoulnumber]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between meposoulpoint[meposoulnumber] and mepodarksidepoint[meposoulnumber]) Greater than or equal to 750.00
        • Then - Actions
          • Set mepodarksidepoint[meposoulnumber] = (Position of mepodarkside[meposoulnumber])
          • Unit - Move mepodarkside[meposoulnumber] instantly to meposoulpoint[meposoulnumber]
          • Special Effect - Create a special effect attached to the overhead of mepodarkside[meposoulnumber] using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
        • Else - Actions

Trigger:
  • MepoLightEssence
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set mepolightessencesoulnumber = (mepolightessencesoulnumber + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • mepolightessencesoulnumber Greater than meponumber
        • Then - Actions
          • Set mepolightessencesoulnumber = 0
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (mepolightessence[mepolightessencesoulnumber] is alive) Equal to True
        • Then - Actions
          • Set mepolightessencepoint[mepolightessencesoulnumber] = (Position of mepolightessence[mepolightessencesoulnumber])
        • Else - Actions
          • Set mepolightessencepoint[mepolightessencesoulnumber] = (Position of mepoarray[mepolightessencesoulnumber])
      • Set meposoulpoint[mepolightessencesoulnumber] = (Position of mepoarray[mepolightessencesoulnumber])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between meposoulpoint[mepolightessencesoulnumber] and mepolightessencepoint[mepolightessencesoulnumber]) Greater than or equal to 500.00
        • Then - Actions
          • Animation - Change mepolightessence[mepolightessencesoulnumber]'s vertex coloring to (70.00%, 70.00%, 70.00%) with 50.00% transparency
        • Else - Actions
          • Animation - Change mepolightessence[mepolightessencesoulnumber]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Distance between meposoulpoint[mepolightessencesoulnumber] and mepolightessencepoint[mepolightessencesoulnumber]) Greater than or equal to 750.00
        • Then - Actions
          • Set mepolightessencepoint[mepolightessencesoulnumber] = (Position of mepolightessence[mepolightessencesoulnumber])
          • Unit - Move mepolightessence[mepolightessencesoulnumber] instantly to meposoulpoint[mepolightessencesoulnumber]
          • Special Effect - Create a special effect attached to the overhead of mepolightessence[mepolightessencesoulnumber] using Abilities\Spells\Other\Charm\CharmTarget.mdl
        • Else - Actions

Trigger:
  • Unsummon
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Unsummon
    • Actions
      • Unit - Remove (Casting unit) from the game
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Casting unit)) Equal to Dark Essence
        • Then - Actions
          • Unit - Add Summon The Dark Essence to mepoarray[(Custom value of (Casting unit))]
          • Unit - Remove Soul Focus Dark Essence (Q) from mepoarray[(Custom value of (Casting unit))]
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Casting unit)) Equal to Light Essence
        • Then - Actions
          • Unit - Add Summon The Light Essence to mepoarray[(Custom value of (Casting unit))]
          • Unit - Remove Soul Focus Light Essence (E) from mepoarray[(Custom value of (Casting unit))]
        • Else - Actions

Trigger:
  • Soul Focus SoultoLight
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Unit-type of (Casting unit)) Equal to Soul Essence
      • (Ability being cast) Equal to Soul Focus Light Essence (E)
    • Actions
      • Selection - Select mepolightessence[(Custom value of (Casting unit))] for (Owner of (Casting unit))
      • Unit - Add Soul Focus to mepolightessence[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Soul Essence (W) to mepolightessence[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Dark Essence (Q) to mepolightessence[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from (Casting unit)
      • Unit - Remove Soul Focus from mepoarray[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from mepodarkside[(Custom value of (Casting unit))]
      • Special Effect - Destroy (Load 1 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of mepolightessence[(Custom value of (Casting unit))])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of (Custom value of (Casting unit)) in (Last created hashtable)
      • Wait 0.25 seconds
      • Lightning - Destroy (Load 2 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Special Effect - Create a special effect attached to the overhead of mepolightessence[(Custom value of (Casting unit))] using Abilities\Spells\NightElf\Rejuvenation\RejuvenationTarget.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 1 of (Custom value of (Casting unit)) in (Last created hashtable)

Trigger:
  • Soul Focus SoultoDark
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Unit-type of (Casting unit)) Equal to Soul Essence
      • (Ability being cast) Equal to Soul Focus Dark Essence (Q)
    • Actions
      • Selection - Select mepodarkside[(Custom value of (Casting unit))] for (Owner of (Casting unit))
      • Unit - Add Soul Focus to mepodarkside[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Soul Essence (W) to mepodarkside[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Light Essence (E) to mepodarkside[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from (Casting unit)
      • Unit - Remove Soul Focus from mepoarray[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from mepolightessence[(Custom value of (Casting unit))]
      • Special Effect - Destroy (Load 1 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of mepodarkside[(Custom value of (Casting unit))])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of (Custom value of (Casting unit)) in (Last created hashtable)
      • Wait 0.25 seconds
      • Lightning - Destroy (Load 2 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Special Effect - Create a special effect attached to the overhead of mepodarkside[(Custom value of (Casting unit))] using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 1 of (Custom value of (Casting unit)) in (Last created hashtable)

Trigger:
  • Soul Focus LighttoSoul
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Unit-type of (Casting unit)) Equal to Light Essence
      • (Ability being cast) Equal to Soul Focus Soul Essence (W)
    • Actions
      • Selection - Select mepoarray[(Custom value of (Casting unit))] for (Owner of (Casting unit))
      • Unit - Add Soul Focus to mepoarray[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Dark Essence (Q) to mepoarray[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Light Essence (E) to mepoarray[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from (Casting unit)
      • Unit - Remove Soul Focus from mepodarkside[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from mepolightessence[(Custom value of (Casting unit))]
      • Special Effect - Destroy (Load 1 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of mepoarray[(Custom value of (Casting unit))])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of (Custom value of (Casting unit)) in (Last created hashtable)
      • Wait 0.25 seconds
      • Lightning - Destroy (Load 2 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Special Effect - Create a special effect attached to the overhead of mepoarray[(Custom value of (Casting unit))] using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 1 of (Custom value of (Casting unit)) in (Last created hashtable)

Trigger:
  • Soul Focus DarktoSoul
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Unit-type of (Casting unit)) Equal to Dark Essence
      • (Ability being cast) Equal to Soul Focus Soul Essence (W)
    • Actions
      • Selection - Select mepoarray[(Custom value of (Casting unit))] for (Owner of (Casting unit))
      • Unit - Add Soul Focus to mepoarray[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Dark Essence (Q) to mepoarray[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Light Essence (E) to mepoarray[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from (Casting unit)
      • Unit - Remove Soul Focus from mepodarkside[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from mepolightessence[(Custom value of (Casting unit))]
      • Special Effect - Destroy (Load 1 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of mepoarray[(Custom value of (Casting unit))])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of (Custom value of (Casting unit)) in (Last created hashtable)
      • Wait 0.25 seconds
      • Lightning - Destroy (Load 2 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Special Effect - Create a special effect attached to the overhead of mepoarray[(Custom value of (Casting unit))] using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 1 of (Custom value of (Casting unit)) in (Last created hashtable)

Trigger:
  • Soul Focus DarktoLight
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Unit-type of (Casting unit)) Equal to Dark Essence
      • (Ability being cast) Equal to Soul Focus Light Essence (E)
    • Actions
      • Selection - Select mepolightessence[(Custom value of (Casting unit))] for (Owner of (Casting unit))
      • Unit - Add Soul Focus to mepolightessence[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Dark Essence (Q) to mepolightessence[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Soul Essence (W) to mepolightessence[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from (Casting unit)
      • Unit - Remove Soul Focus from mepoarray[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from mepodarkside[(Custom value of (Casting unit))]
      • Special Effect - Destroy (Load 1 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of mepolightessence[(Custom value of (Casting unit))])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of (Custom value of (Casting unit)) in (Last created hashtable)
      • Wait 0.25 seconds
      • Lightning - Destroy (Load 2 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Special Effect - Create a special effect attached to the overhead of mepolightessence[(Custom value of (Casting unit))] using Abilities\Spells\NightElf\Rejuvenation\RejuvenationTarget.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 1 of (Custom value of (Casting unit)) in (Last created hashtable)

Trigger:
  • Soul Focus LighttoDark
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Unit-type of (Casting unit)) Equal to Light Essence
      • (Ability being cast) Equal to Soul Focus Dark Essence (Q)
    • Actions
      • Selection - Select mepodarkside[(Custom value of (Casting unit))] for (Owner of (Casting unit))
      • Unit - Add Soul Focus to mepodarkside[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Soul Essence (W) to mepodarkside[(Custom value of (Casting unit))]
      • Unit - Add Soul Focus Light Essence (E) to mepodarkside[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from (Casting unit)
      • Unit - Remove Soul Focus from mepoarray[(Custom value of (Casting unit))]
      • Unit - Remove Soul Focus from mepolightessence[(Custom value of (Casting unit))]
      • Special Effect - Destroy (Load 1 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of mepodarkside[(Custom value of (Casting unit))])
      • Hashtable - Save Handle Of(Last created lightning effect) as 2 of (Custom value of (Casting unit)) in (Last created hashtable)
      • Wait 0.25 seconds
      • Lightning - Destroy (Load 2 of (Custom value of (Casting unit)) in (Last created hashtable))
      • Special Effect - Create a special effect attached to the overhead of mepodarkside[(Custom value of (Casting unit))] using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
      • Hashtable - Save Handle Of(Last created special effect) as 1 of (Custom value of (Casting unit)) in (Last created hashtable)
 
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