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    Unit array is tinted green for only one player. Please help

    What i need to do in my map is a fairly simple concept. I have a Unit Group array of size [14] called "colorarray". I need every unit in colorarray[1] to display a green tint that only player 1 can see, every unit in colorarray[2] to have a green tint that only player 2 can see, so on and so...
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    Region Set to Unit (this should be simpol) please help

    Okay so before i can fully explain my problem i need to thrown acouple triggers out there Global Variables- IMMORTALS = No unit <unit[7]> (note. this is a size 7 unit array) IMMORTALS REGIONS = No region <region[7]> (note. this is a size 7 region array) TRIGGER 1 Set initial vars...
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    Splash Damage/Beam Wepons

    Okay so i have an Archon hero and i want him to be able to learn an ability (I have the WCIII hero learn abilitys set up) that basicly gives him splash damage, i have no idea about how to do this in the form of an ability. Also i have been having a problem with his wepon, The hero attacks at...
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    Hero Experience Sharing

    I made a hero that essencially Splits itself in to 3 differant heros, the main hero summons the other heros using these triggers MepoDarksideII Events Unit - A unit Spawns a summoned unit Conditions And - All (Conditions) are true Conditions...
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    Psi storm modle

    Okay so I have a new hero and I want him to have an ability like psionic storm. So I coppied all necessary objects, moddedthe damage like I wanted and cast range, when I launch my map I get my ability when I clik it I get no (spell circle) thing. Like a circle that shows where the ability will...
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    Hero attribute editing (+rep for how to do this)

    Okay so I've made my first hero with experiench attributes items...the works. So now here is my question. When defining hero attributes for each individual level in my veterency behavior, where I must input every attribute for every level...there MUST be an easier way than that. I am going to be...
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    Modle change with upgrade

    Ok so I have a buildig tht I am upgrading the origional building is based on a spawning pool and I made an ability based on morph building (hatchary>lair) only it upgrades it to a barracks instead. When this upgrade is performed the spawning pool just turns side ways and then acts as the...
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    What did i just do?

    ummm. i was just modding my map and i changed a few settings, created some new units, new actors, buttons, abilitys...and when i tested the map every single unit on the map had the modle file of a Roach layered inside of their origional ones, the buildings had a little roach poping out. the...
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    Invantory Slots

    Alright So i have made my first hero and container...and now i need to put an icon inside the slots that are empty...like for a "weponslot" i want the background of the slot to look like the terran attack upgrade icon. Under the Item Containers, and my invantory object under the feild "Slots+"...
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    Colision Size

    Where do you edit colision size for units, and how exactly dose the value work? I have made a really big, almost like a boss unit, and he is having trouble because only so many units can attack him at one time...so if anyone could let me know how to change colosion size that would be helpfull
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    Hero experience area gain

    So I have successfully made my first hero and I have a poblem. He only gains exp for the killing blows he dose is there any way to make experiance work the way it did in Warcraft iii? If so plz let me kno
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    Attaching actors

    So this new custom unit thing has been frustrating me all day Whats the deal with assigning a new custom unit an actor? so far ive only been able to change pre existing actors already assigned to units. i want to know how to attach new effects, actors, behaviors to a unit.
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    Model Files

    So this new deal with the models of the units has me stumped. In WCIII you could just click modle file and assign a unit, then make him big or small or red or green. Im tryin to make a big roach to act as a sort of boss in one of my maps...but, i make a new unit based on the roach and he wont...
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    Simpol Spell Question

    I have a unit that is brought back to life through the ability "Reincarnation" upon death. I want to make this unit come back with like 35% HEALTH AND MANA when it is brougt back from this spell. I dont see a way to do this through the basic spell options...maybe a trigger?
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    how to make a mepo based hero

    Alright ive spent the past couple hours working on a "Mepo" hero. if you have played dota you know that mepo is a hero that creates clones of itself and when one of the clones die, the original and the other clones die...My hero (Currently named mepo) summons a "clone" a different unit currently...
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    New jass scripter here

    Ok I am just now learning the basics of jass I'm not really good at it yet but before I decide to jump in and really learn this thing... What is the point...? I read these tutorials and they all say jass is great because it is not bound by the "rules" of the regular trigger editor. So... Could I...
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    Spell Cooldown Resetting!

    I am making a footmen fenzy map and i am having acouple problems with endgame ballance The problem that i am having is that as players upgrade their units more and more twords the end of the game, it makes the heros of the game, less and less usefull because the units of the game are...
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    Disable Hitpoint Regeneration

    I am making a Footmen Frenzy map and i have a question... At this time the game takes way too long it kinda ends in a stalemate alot of the time, so i am putting an Overtime mode in to my map, after a set amount of time i initiate several triggers that make the game end faster... One of...
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    Ballance in Warcraft 3 maps

    I have been spending the past week or 2 on trying to develop a formula that i can plug in different stats for any unit and it could give me an effective "combat rating"...units with the same combat rating would be equally effective in fighting...for example, putting range, ability and all other...
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    2v2 map

    I made a map where each of 4 players controls one unit. It is a 2v2 style map (Two units per team) I want, when either one of the teams die (Boath units on either team) i want to wait 5 seconds, then despawn all of the remaining players and then spawn each unit for each of the 4 players again.
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