I did that but hes just learning the abilitiy when I do
Unit - Add ability.
Heres my trigger.
Abil_first = Hero - Blizzard
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Boolean_A_Hero_Select[(Player number of (Triggering player))]...
How can I add an aiblity to a hero, not just a regular one, but one that goes into the Heros Abilities and thus I can level it up. Kinda like Custom Castle Defence, I want to allow people to choose there own abilities.
So im working on a Karma system in a sense that your food (sense I thought it could go negative) can go up or down. Im working on the Upkeep thing atm, but for some reason I get this bug when I kill someone for neg karma (aka -1 food, starting obviously at 0 food/karma) Heres a pic to describe...
I would do that but Ive seen other maps that require you to be near the unit for the ability to actually be activated, is it a certain ability that has this?
Im working on a RPG, and need help. I have NPCs that are of another team (allies) that have Select Hero and abilities. When I walk away the Select Hero button becomes disabled, but the abilities the NPC has are still useable, which I do not want sense they are abilites such as Speak with and...
you shoul take screenies of the implamented version, there better ^.^ once I get home from school we will test the new version, look at the changelog I posted on our website. Im just spewing out fixes left and right XD
Got some new systems implamented, and am going to give Seanny (TheRipper) the newest build of the map. Working on another new system as well, will confirm with him to post screens of it soon.
I would like to create my own Hud, without the top and bottom bars and just like the time and inventory and health/mana in the upper left hand corner. anyone khow if this is possible?