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    'Target unit of ability being cast'

    Ahh yes, the local variable thing did come up in my research :D Someone on HW said the same thing, so I'm genna try to make it work with locals as soon as I can get onto my WE computer :) Cheers!
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    'Target unit of ability being cast'

    Hey there! So this is my trigger: Breeding Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Breed Actions Set Breedchance = (Random integer number between 1 and 10) If (All Conditions are True) then do...
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    Cannibalize as an item ability

    Ahh, apparently my base item wasn't the best choice for it xD Thank you, it works fine now! :D
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    Cannibalize as an item ability

    I am attempting to assign the 'Cannibalize' ability to an item, so whenever the item is clicked ingame, the unit carrying it cannibalizes a nearby corpse, as the ability is intended to do. However, the range of the ability seems to be extremely small, no matter how much I edit the 'range'...
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    Player Colours

    Hey there! When in triggers it says 'Player 1 - Red' as the player involved in the trigger, does it actually refer to the colour? As in, the player in slot 1 MUST be red in order for the trigger to apply to them? If so, is it possible to force player colours on people in custom games, or have...
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    Minimap dilemma!

    Change their sight range how? The object editor's sight range max isn't enough.
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    Minimap dilemma!

    Hey there! Quick question: Is it possible to keep the fog of war effect on every players minimap, and yet give them entire map visibility ingame? The camera is locked to one unit, so they can't move it across the map at will, but I want everything to be visible in that one fixed-sized screen...
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    Timer showing to all players instead of triggering player

    You are indeed correct! I was overcomplicating things massively! Thank you, it seems to be working a lot better now, and it definitely looks a lot neater :)
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    Timer showing to all players instead of triggering player

    I am attempting to incorporate a respawn timer into my map which starts whenever a player's hero dies. This timer should only be shown for the owner of the hero that has did. This is my trigger: timer Events Unit - A unit Dies Conditions (Unit-type of (Triggering...
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    Other please test my map

    You should try adding a jump button, like space bar. I personally it would add to it, as most 3rd person shooters have jump as an option.
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    Help with some cinematics?

    Try this: http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/cinematics-7216/
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    How do you make units drop treasure?

    Yes, when they get killed.
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    How do you make units drop treasure?

    Hey guys! Im trying to make some of the creeps on my map drop treasure, but i can't seem to figure it out. I've made item sets, but i cant seem to link them to units. Yes i have used the search tool and checked tutorials, and also checked google. :(
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    Mac version of UWE or NewGen?

    I really need to know for sure. I have literally about 500 more trees available and still a quarter of the map to do. Any other way of getting rid of the limit?
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    Mac version of UWE or NewGen?

    Hey! Do you guys know if there is a mac version of UmsWE or NewGen? All the ones i have already downloaded are PC only, and i am really in need of the no-limits from either of those editors! Cheers!
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    RPG Gnome model

    There's not always a perfect model for all of your needs you know. + Why would a rogue acquire a shield anyway? That sorta defeats the purpose of rogues.
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    JASS NewGen Pack 1.5d

    Is it possible to get a mac version of this?
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    Doodad limit + hosting problem

    Ah awesome sauce, cheers
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    Doodad limit + hosting problem

    Bump (sorry for double post). Really need help with why it still won't let me have more doodads even with Newgen WE like you guys said.
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