I'm not sure if this will make any difference but you can try it anyway. Go to your custom ability and scroll down to where it says "Data - Options" double click that. In the options check the box next to visible for all the levels. Now go to "Data - Target Type" and change how the ability is...
Spawning, say, 100 units at once will not make you de-sync but it will make you lag horribly. I'm sorry Tai but I'm no master on this so I cannot help you other than saying that it has nothing to do with the units spawning, directly. It could be indirectly related, however. Good luck in any case.
That's not how it's done in DotA. I want it to look clean. What I don't understand is why when Red is set as "None" and Blue is set as "User" it make me go to Red and puts a computer player in Blue.
Ok. I have a pretty major problem. When I set the player slots, Red and Green, to "None" in player properties and left the rest as user I thought it would be fine. How wrong I was...What it does is it makes the player who is in the Blue slot be Red and makes Blue computer controlled. What I'm...
Ok, I have found a bug in my multiboard where when you kill a hero it sets all values in the Kills and Deaths column to the number of kills you have not just your row and your teams row but every row including the blank ones. I don't have any idea how to fix this. Here are the triggers...
Ok, so here's my problem. I can't seem to fix this so I need some help.
I have made a hero revive system and a duel system. Both of which use timers to tell the players when the duel starts/when a hero revives. The thing is, my duel timer starts before a respawn does because it turns on when...
Yeah that was a problem in FF Epic. You could also go into single player and put cheats etc on and get the best items possible and the code would work in multiplayer.
Thank you. It works perfectly. I've edited it a bit and added in the other levels. I tried making with the channel and it completely failed. When I cast it ti would pause the unit and keep making that "void" sound and effect. This works great. Credits for you :)