omg boys i got it using each trigger for each of the four players! the problem was something with the dummy wouldnt know when to go away... so i told him when too
vision initially off
Ring Vision Red
Events
Time - Every 1.00 seconds of game time
Conditions
Actions...
i alrdy had that before i started this thread.... but then everyone keeps sayin they overlapping need to make it into one trigger :confused: no idea how to do that... but since you dont want to think heavily we will work more on this another time lol... its 3 in morning for me here.... thanks...
im still having trouble with this... how can i make the actual ability trigger into one instead of four
Ring Vision Red
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Pick every item in (Playable map area) and do (Actions)...
ok my unit the ring horder doesnt start on the map... he is trained like a regular unit.... and you can have more than one of them.... and not every player is going to get this unit at the time right some might even choose not to get it... this is why i had it all seperated so that each player...
if you look at my event tho for the ring vision its a periodic timer.... so nothing relates to that so the first action needs to be specific so why waste time making the rest non specific id still need four... however there is probly a way to make it 6 triggers not 12.... the 4 visions,1...
i tried both and still nothing :( player 1 still has vision of the ring on the ground... the faerie fire duration is only 1 second... so it must be not deactivating the dummy casting on the item... but when the item is picked up then the dummy stops casting
the trigger is kinda like the bloodseeker from dota ability when he gains improved move speed and vision of a target below certain % of hp in certain range of him..... instead this unit called the ring horder automatically gains vision of a ring(item) when it is on the ground (not in an...
ok so i just got a ton of help from the forum on making myself an ability trigger... now i need help turning it on and off...
so the ability trigger is:
Ring Vision Red
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Pick every item...
im still destroying the dummy and everything is working fine but how do i make it so only Unit Type A gets the endurance aura... i tried changing unit type A targeted as ground,suicidal and the aura target suicidal only and that didnt work... any suggestions?
add locust to what? :confused:
and i know they do lag it up some
and could you suggest how to get a speed buff on the unit :)<3?
id give you rep if i could... says i must spread it around more before giving you more lmao
aight guys we getting closer to this <3 all the help btw :)
ok so im using this trigger now
Ring Vision2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Pick every item in (Playable map area) and do (Actions)
Loop -...
aight im trying this but i cant set that condition
(unit of type ring horder **unit type A** is in playable map area)
what section is this under... god im so noob lmao
ok i tried this trigger and nothing happened :(
please help lol
Ring Vision
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
this helps alot... since its exactly how to do the bloodseeker ability... but what do i do to that trigger to do what i want (sorry im noob) i want it so that when a king drops his ring that another player with a certain unit type can gain vision of that ring and the certain unit has inscreased...