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  1. artix123

    How do i take out collision from a certain type of unit

    Add Ghost (Visible) to the unit?
  2. artix123

    Others can't open my map

    You can add them yourself.
  3. artix123

    Counting Problem

    Hmm then I don't know what your problem is >< The 0.1 second is probably just a random wait?
  4. artix123

    Counting Problem

    Next time you can right click the trigger file below the "Trigger Functions:" and select copy as text, then paste here with the GUI tags (#, [CODE]). Are you sure you didn't select the Timber/Dire Wolf wrongly (did you make a custom unit based on them)?
  5. artix123

    An ability that causes the target to take more damage?

    Ooh, ludnica care to explain how that works? Do you put negative values in the Data - Distributed Damage Factor or something?
  6. artix123

    Game interface

    Ok, apparently it's the comma's problem, as when I replace it by "Heavy armor takes extra damage from Magic attacks and slightly reduced damage from Normal, Piercing and Siege attacks." It will show "Heavy armor takes extra damage from Magic attacks and slightly reduced damage from Normal" I...
  7. artix123

    An ability that causes the target to take more damage?

    I don't think so? Armor reducing stuff is the closest you can come to. You'll need a damage detection system and a few triggers to make it work..
  8. artix123

    Game interface

    Just tested, now it shows "Heavy armor takes extra damage from Magic attacks\" lol. It happens in almost every single map I tried to edit. edit: tested again, same results ("attacks/")
  9. artix123

    Need a help with Spell!

    Untitled Trigger 001 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Dummy Spell Actions Set Temp_Point = (Position of (Casting unit)) Set Temp_Point2 = (Temp_Point offset by 100.00 towards (Facing of (Casting...
  10. artix123

    Game interface

    What do you mean by escaping the character?
  11. artix123

    Need a help with Spell!

    I don't get you, "opposite the hero" means?
  12. artix123

    Game interface

    Hey guys, I realised that everytime I edit something in the game interface (such as changing the tooltip for Heavy Armor or something), it will not show up properly in the game. For example if I change "Heavy armor takes extra damage from Magic attacks." to "Heavy armor takes extra damage...
  13. artix123

    faster attack speed lvl

    skyblade333 is right, and you should edit your Moonlight Prowl ability to have 18 levels (level 1 5% 2 10% so on) and then add "Set level of (Moonlight Prowl) for (unit) to (Hero Level of (unit))" to your trigger.
  14. artix123

    Vampiric Potion Castable on Another Unit

    Dirac is correct, there's no way to change Vampiric Potion ability to be castable onto another unit. You should use a damage amplifier unit targeting spell (such as Inner Fire) and trigger the lifesteal.
  15. artix123

    Build ability?

    If you want to use mana instead of gold, use a spellbook, and edit the build abilities based on the "Tiny Great Hall" / "Tiny Scout Tower" abilities (item ability), then add these abilities into the spellbook.
  16. artix123

    triggering damage to targets in a line.

    Another way you can do it is to create a unit that slides to the target location then take all units that come into range of the sliding unit and deal damage to them. Of course, the breath of frost is much easier. edit: I don't think you can pick all units in a line it won't be accurate, you...
  17. artix123

    TC "Bladestorm" Trigger

    Wow, that is VERY interesting. I tried, I let the TC play Attack 1 animation and "set animation speed to 0% of original speed" at the point his axe stuck out, but I think TC has a fixed turn rate that didn't allow him to spin very fast >< correct me if I'm wrong but that was based on my tests.
  18. artix123

    Creating Waves of Enemies

    Try to give food cost to the enemies, and use the event "Food used of (enemy player) becomes 0.00"
  19. artix123

    I need some help with a spell.

    I'm not sure but does the Unit Group thing leak? I remember there's such thing as Custom script: call DestroyGroup (udg_Temp_Group) So instead of "Pick every unit in (blah blah blah)" first set Temp_Group (or whatever you want) to your (units within blah blah blah) and then pick every unit...
  20. artix123

    How could you count the number of images a Hero has on the map to limit it?

    Hi Astal. Automatic Replication Events Unit - A unit Is attacked Conditions ((Attacking unit) has buff Automatic Replication ) Equal to True (Random integer number between 1 and 100) Less than or equal to (8 x (Level of Automatic Replication Display for...
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