Next time you can right click the trigger file below the "Trigger Functions:" and select copy as text, then paste here with the GUI tags (#, [CODE]).
Are you sure you didn't select the Timber/Dire Wolf wrongly (did you make a custom unit based on them)?
Ok, apparently it's the comma's problem, as when I replace it by
"Heavy armor takes extra damage from Magic attacks and slightly reduced damage from Normal, Piercing and Siege attacks."
It will show
"Heavy armor takes extra damage from Magic attacks and slightly reduced damage from Normal"
I...
Just tested, now it shows "Heavy armor takes extra damage from Magic attacks\" lol.
It happens in almost every single map I tried to edit.
edit: tested again, same results ("attacks/")
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dummy Spell
Actions
Set Temp_Point = (Position of (Casting unit))
Set Temp_Point2 = (Temp_Point offset by 100.00 towards (Facing of (Casting...
Hey guys,
I realised that everytime I edit something in the game interface (such as changing the tooltip for Heavy Armor or something), it will not show up properly in the game. For example if I change
"Heavy armor takes extra damage from Magic attacks."
to
"Heavy armor takes extra damage...
skyblade333 is right, and you should edit your Moonlight Prowl ability to have 18 levels (level 1 5% 2 10% so on) and then add "Set level of (Moonlight Prowl) for (unit) to (Hero Level of (unit))" to your trigger.
Dirac is correct, there's no way to change Vampiric Potion ability to be castable onto another unit. You should use a damage amplifier unit targeting spell (such as Inner Fire) and trigger the lifesteal.
If you want to use mana instead of gold, use a spellbook, and edit the build abilities based on the "Tiny Great Hall" / "Tiny Scout Tower" abilities (item ability), then add these abilities into the spellbook.
Another way you can do it is to create a unit that slides to the target location then take all units that come into range of the sliding unit and deal damage to them. Of course, the breath of frost is much easier.
edit: I don't think you can pick all units in a line it won't be accurate, you...
Wow, that is VERY interesting.
I tried, I let the TC play Attack 1 animation and "set animation speed to 0% of original speed" at the point his axe stuck out, but I think TC has a fixed turn rate that didn't allow him to spin very fast >< correct me if I'm wrong but that was based on my tests.
I'm not sure but does the Unit Group thing leak? I remember there's such thing as
Custom script: call DestroyGroup (udg_Temp_Group)
So instead of "Pick every unit in (blah blah blah)" first set Temp_Group (or whatever you want) to your (units within blah blah blah) and then pick every unit...
Hi Astal.
Automatic Replication
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Automatic Replication ) Equal to True
(Random integer number between 1 and 100) Less than or equal to (8 x (Level of Automatic Replication Display for...