I was not adressing you when I said that, regarding your code I'm still not sure how it works and what system it uses (damage?) and how do I modify it to work like I've explained?
thanks on forehand
Not entirely sure what you're after but I'll give it a try:
Trigger
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tower
Actions
Unit - Create 1 Shelob [Boss] for Player 12 (Brown) at (Center of Shelob Spawn <gen>)...
For example if you've made a custom spell based on storm bolt (which is cast on a single unit) use the function Issue order targeting a unit - order YourUnit to human - Storm bolt OtherUnit. Doesn't matter if you change the name of your spell or whatever, it's the spell it's based of that counts.
Thanks for all replies, will +rep when I get time.
The reason I want to interfere with crit is that I want to create a crit and a parry that (almost) every unit has. The crit is... well yeah a regular crit, and the parry chance makes the unit able to parry the crit thus saving it from the...
Has been searching this forum but no hits, the thing is that I need a triggered critical hit but I dont want to use buff placers and I'm not very familiar with JASS systems. The reason I want it triggered is that I want spells and abilities to be able to interfere with crit damage and chance...
what? If item-type == item then and(drop item from triggering unit & create item2 for triggering unit) else do nothing
and just do that for every item, there's no need to create allot of triggers, would be even easier if you put all the items, and their disabled versions in 2 arrays.
I just...
set the custom value of the item to player number, if a player acquires an item when the custom value != triggering player number, change that item to a "disabled" item and set the custom value of that item to the custom value of the previous item. Lastly, when a player acquires a "disabled"...
Melee Initialization
Events
Unit - A unit Sells a unit
Conditions
Actions
Player - Limit training of (Unit-type of (Sold unit)) to 1 for (Owner of (Sold unit))
Sure, you could stack lifesteal and slow and what not, but your HP mana, armor etc will suck, only idiots would go about doing that especially since lifesteal wont heal so much unless you have damage.