Ignoring the fact that this thread has been dead for nearly three years, the problem was you simply typed the stuff in, instead of going through the string appendations. I haven't worked on WC3 maps in years but I think it's something like
Floating Text - Create floating text that reads _A_...
I was researching this for a friend and stumbled across some JASS that Blade.dk2 from http://hiveworkshop.com/forums/archive/index.php?t-17326.html wrote. I haven't learned much JASS myself so I have no idea even if it would work in theory, but:
Set PlayerUnits[1]=Novice 0025 <gen>
Where it says "Novice 0025 <gen>", he selected the button labeled (something along the lines of) "select unit" and then clicked on a unit apperently called a novice. You can select a grunt or any other unit on your map.
Floating Text - Create floating...
I've never tried attaching text to a mobile unit before. I don't know offhand if it's possible, you may have to simply have it have a .5 second lifespan, and add:
wait (0.5) seconds
trigger-call trigger(this trigger)
to the end so it refreshes itself twice a second.
#2: I notice for your IF condition, you check to see if the last created unit is on the map. I'm thinking that you want to have a variable for the unit you want and use that, and you probably want to select a region. That's probably related to why the number never goes down. Does each player...
To make balancing mine really easy, I made a enemy unit (chicken) with 0 armor and 100000hps. when I typed "testwave" it would make 16 of them and run them to the end. As they finished, it would calculate how much hp each was missing, and add them togeather to find the total damage done by my...
2. I don't understand your question at all. I think you have to figure out when do you want the trigger to happen (every 10 seconds?) and then put "unit is in region = false" as a condition.
3. It would be harder, but you could give only one unit in each group wander, and then have the rest...
Oh wait, did you mean you wanted level up bonuses to appear as +.2 instead of with the regular white number? (Can't think of why, but thats what it looks like your asking) You'd have to set it so hero gets 0 to each stat per level, then give him an ability based of the stat boost ability...
I'm well aware of how to use variables and arrays. I simply offerered an alternative method to use until he learns how to use them. I personally would go with an array of regions for the revive points, but basically the same as what I posted.
heh, the easiest way to "bring down DotA" would be to have as many people as possible alter ALL thier DotA maps so that if someone types "DotA is stupid" then that player gets inf health or something. Then have all these people host these maps as often as possible for a full month. Then, after...
Variables make life hard for newbies. Easist way is to create a revive region for each player at the starting stone.
EVENT: Player one types "-bind" as an exact match
CONDITION: number of units in unit group (units in region at (position of triggering unit) with radius 600 matching (unit...
You dont need the if statement, just move the "game equals 1" back where you had it the first time. Also, are there any other doodads in the area? double check. The trigger itself looks fine, are you sure it doesn't work still?
I think he meant the + symbol. I don't think you can, but maybe you can find it in "Display Constants" or whatever it's called, right next to "gameplay constants" If it's anywhere, its there. Doubt it though.
Theres TONS of variables in "gameplay constants" involving experience. Mainly, I find the tables and set the first value to 100 and delete the rest. THen your heros get more or less normal experience for all kills no matter thier level. Seems to work alright.