SO here's the story:
I created an ORPG map back in 2009, and luckily found it online so I wanted to load it in warcraft 3 but my client crashes when I try to load the map ! Here is a link to my map if anyone can troubleshoot it, I would appreciate it A LOT ! ...
Need a dota map that can be opened in world editor that has the triggers in place and the terrain as close to the actual dota map as possible.
Thanks in advance.
All the GUI/Jass code saves properly and I cant think of anything drastic that I've done for it to crash. I try to load it up and the bar loads halfway then crashes and I'm going crazy thinking what it might be...
It's an AOS style map like dota and there arent that many triggers in it yet...
I tried setting the collision size really high for a unit that I spawn around a target unit making him unable to move out of the spawned units (I spawned 6 of these units around him) but he can simply just walk right out of the entrapment.
I'm trying to give a passive ability to my Keeper of the Grove in which it gets healed for some amount when its near trees. Is this doable in GUI ?
I don't want to have to create regions because it looks sloppy on the map itself, is there any other way?
I've started one of these threads about 3 weeks back and got very little response back. I don't know if it was just a bad time to post or what, but I will try now once again:
I would like to create an oRPG with a group of dedicated people. By dedicated I don't mean having to be around x...
The spell is based off of Trueshot Aura and the hero I gave it to is a ranged hero (dont know if that mattered or not, i gave it to range hero anyway so it should be fine even if melee/range did matter ...)
I created a buff for this ability and linked it to the ability itself. I gave the...
Spitting Spider Area 4
Events
Unit - A unit leaves Spitting Spider Area 4 <gen>
Conditions
((Triggering unit) is in EngagedGroup) Equal to False
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to...
Increase Paladin Abilities to 2
Events
Dialog - A dialog button is clicked for PaladinAbilities2
Conditions
Or - Any (Conditions) are true
Conditions
(Clicked dialog button) Equal to PaladinAbilitiesLevel2[1]
(Clicked...
Basically, I setup creeps in my oRPG to wander around so they dont look stupid standing motionless all the time.
I created regions for each kind of creep like 'Furbolg Area 1' and placed all furbolgs in there.
Then I created this triggeR:
Furbolg Area 1
Events
Unit - A...
Bright Armor:
Adds temporary armor and maximum health to a target unit (Cleric spell).
Basically, I have two dummies:
- Bright Armor dummy (adds the temporary armor)
- Bright Armor health dummy (adds the temporary maximum health)
The ability is adding the right amount of armor but it's...
Every hero starts off with 3 abilities, accumulates more later on.
The two I currently have lined up include:
1 - Call of Might (works like Axe's Berserker Call from dota, it adds defence and taunts the enemy)
2 - Miracle (a passive spell that has a chance to increase the defender's...
I created the following spell:
Holy Light
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Light Paladin
Actions
Set HL_Point = (Position of (Target unit of ability being cast))
Set...
Is it possible to remove the 'being slowed while attacking someone who has frost armor' ? I used frost armor as a base for my spell and now when units attack me or I attack a unit while I have my spell's buff on me I end up slowing enemy movement.
I created 2 abilities, both with different base abilities.
I created 2 buffs, both with different base buffs.
I linked ability 1 with buff 1 and ability 2 with buff 2.
Now, in-game, when I cast one on myself and then the other the first one I casted expires before it completes its...
I need a spell that is a buff like Inner Fire but I cant use Inner Fire becaus I've used it already and its interfering with buff icons showing on heroes.
I basically only need the life regen per second attribute.
In my oRPG should creeps be patrolling back and forth between a set of areas designated to them or should they be motionless?
If motionless, it's much easier to work with beacus all I hav to do is pre-place them on my map. But I don't know if that would make the game boring since players...
Inner Vitality
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blessed Vitality
Actions
Set Target = (Target unit of ability being cast)
Set Lvl_Inner_Vitality = (Real((Level of Blessed Vitality...
I cant seem to find any user-created buffs/special effects gallery. Do any exist? (checked hive workshop already there's no category there for buffs/effects).