Go to the official website of Blizzard and find their contact details there. If a mail is suspicious then you shouldn't trust anything that is mentioned on there.
So don't call them, you have no idea if it belong to Blizzard (unless if you find the same number somewhere on the official...
Get a headset. Ignore him. Stay calm both in your words and your body language. He is feeding off the fact you don't like him be there and if you act as if he isn't there you are as interesting as a rock and he will quickly stop and leave.
This staying calm is something you will need to train...
Well the galaxy editor is something where it's hard to make easy things and easy to make hard things so depending on what you are trying to do, you will either love or hate it.
Also people dislike the new editor since WC3 has trained us to trigger a lot of things and suddenly we will have to...
Hey I have been doing some testing to see if Waits are reliable compared to timers and ...
Waits and Timers seem to be equally reliable (I'm not talking about 32 ticks/second timers here though).
To my big amazement the following 2 scripts kept displaying the UI message synchronized even tho...
@ phyrex1an:
Your definition is very strong but it has the disadvantage that the effect of a memory leak can anywhere between "not noticeable" and "crash". I'm pretty sure that the original post only cares about things that make his pc significantly slower or make it crash.
Also note that in...
Try a different event, you have some sort of "infinite loop". When you create a zealot, you make it enter that same region and make it trigger the same trigger again.
Also remove the second
Unit - Order Warp Gate [185.50, 233.50] to (Warp Gate - Warp in Zealot targeting (Center of...
Take as example if you have a machine that makes cakes from you, then you have something that expects to take for example 3 ingredients (call them ingredient1 up to ingredient3) and will return you cake. Then you have something that looks like this in Jass:
function MakeCake takes ingredient1...
@ phyrex1an:
You will not leak memory since your global variables / arrays have a pre-defined size. You will however have to clean it up somehow because otherwise you will end up with code starting to act weird or even crash when that array is completely full.
It kind of looks like the nuclear aftermath but the details and hopefully gameplay are different.
Probe massacre
Set up
- Every player has one probe.
- Banelings pop up from under the ground and explode after a short while.
- Be the last probe standing.
Abilities
- Push (close...
Well that works.
Now that that is solved, I can go to sleep with a conscious mind (and a compiled QuickTest function :D!). I will experiment a bit with it tomorrow.
Thanks for the quick help.
Edit: This bug was one from v0.0.8 and is now fixed.
Hey,
First of all, it looks very promising and I hope you will succeed :).
I couldn't resist it and tried to run it but sadly enough it failed on me ... well I probably failed to properly install/update Java or something like that :(...
Hello Toby,
Welcome to the forum.
Being a map developer isn't as easy as being a pro gamer since you need to know where you are going. Getting good ideas on what maps you want to make is going to be the first step of your thinking process.
Also I'd advice you to learn some stuff about...
Is Point(80,80) an invalid location? (as in: Somewhere no unit can go except for air units).
Has player 2 been defeated and thus won't his units move anymore?
Have you activated some wrong AI thing that takes full control of the zerglings and doesn't allow for other commands?
Try to do...
You cannot get a dual core to sweat with simple leaks (well ... you can but you need LOTS of them).
You need something like:
- A couple of timers running 50+ times per second that never gets stopped.
- 100+ visible WC3 objects that are created but never removed (units, effects...
Hej,
Can you please post a clear picture of what pattern you are expecting to see? It's hard to find out what you are doing wrong when we don't know what it is supposed to do.
The variable bj_groupRandomCurrentPick is used by the following built-in function:
function GroupPickRandomUnit takes group whichGroup returns unit
// If the user wants the group destroyed, remember that fact and clear
// the flag, in case it is used again in the callback...
@ LoveTD's: You forgot an or between
c == "r" c == "s"
Fixed:
elseif c == "a" or c == "b" or c == "c" or c == "d" or c == "e" or c == "f" or c == "g" or c == "h" or c == "i" or c == "j" or c == "k" or c == "l" or c == "m" or c == "n" or c == "o" or c == "p" or c == "q" or c == "r" or c ==...