Can't seem to find it... anybody know?
I don't see a environment trigger for it, and regions don't seem to let you anymore either. Also didn't see any options under map tab for it. Any clues?
This is my first time using hashtables, everything works fine except for the dmg. Any ideas? (Dmg is on second part)
Ring of Fire
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning
Actions
Set TEMP...
Sins
Prologue of the Story
Story of Gluttony
----Prologue of Envy----
Prologue of Greed
----------------------------------------------------------------------
Game Info
This story will have 7 acts (Each based off a Deadly Sin, the entire map will be walkable and...
Are Hittests possible in wc3? Say If I wanted to put a sword on my guy, and test to see if that sword ever hits anything. I know different ways to go about this, but is there a way to make a hit test?
I'm currently making a Terrain Generator, but I'm having a problem. Deformations are on my mountains, because I can't check Z for a radius (At least I don't know how) and when the hills form, it may take the deformations that formed before with it, causing holes in my mountains.
Anybody know...
Why is this making wc3 unresponsive?
Start:
Time Create
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Domain
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
How to tell if a unit has a buff?
If not what other options can one use?
--The trigger idea--
Has buff and more then 74% hp then change units color and size.
trigger one
slide 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slide
Actions
Set SlideUnit[1] = (Triggering unit)
Trigger - Turn on slide 2 <gen>
trigger two
slide 2
Events
Time...
Slash n Crash
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slash N Crash
Actions
Unit - Turn collision for (Triggering unit) Off
Unit - Add classification of A flying unit to (Triggering unit)...