For 0ok sliding trigger

Teach101

New Member
Reaction score
4
trigger one
slide 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slide
Actions
Set SlideUnit[1] = (Triggering unit)
Trigger - Turn on slide 2 <gen>
trigger two
slide 2
Events
Time - Every 0.15 seconds of game time
Conditions
Actions
Set SlidePoint[1] = (Position of SlideUnit[1])
Unit - Move SlideUnit[1] instantly to ((Position of SlideUnit[1]) offset by 4.00 towards (Facing of SlideUnit[1]) degrees)

What ever is underlined is the variable.
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
What is the problem? :)

Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        Ability = Slide
    Actions
        Set uu = (Triggering unit)
        Wait 5.00 seconds
        Set uu = No unit

Code:
Untitled Trigger 003
    Events
        Time - Every 0.04 seconds of game time
    Conditions
        uu Not equal to No unit
    Actions
        Set p = (Position of uu)
        Set p_Copy = (p offset by 25.00 towards (Facing of uu) degrees)
        Unit - Move uu instantly to p_Copy
        Custom script:   call RemoveLocation(udg_p)
        Custom script:   call RemoveLocation(udg_p_Copy)
uu = Unit variable
p = point variable
p_Copy = point variable

Not MUI (only 1 unit at a time can use this trigger/spell).

Edit: if that is the case, priv msg him instead? Also, your trigger... Use mine. :) Seems to me like you needed help, a slide needs more than this though, but basics.
 

Teach101

New Member
Reaction score
4
What is the problem? :)

Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        Set uu = (Triggering unit)
        Wait 5.00 seconds
        Set uu = No unit

Code:
Untitled Trigger 003
    Events
        Time - Every 0.04 seconds of game time
    Conditions
        uu Not equal to No unit
    Actions
        Set p = (Position of uu)
        Set p_Copy = (p offset by 25.00 towards (Facing of uu) degrees)
        Unit - Move uu instantly to p_Copy
        Custom script:   call RemoveLocation(udg_p)
        Custom script:   call RemoveLocation(udg_p_Copy)

there isn't one im posting for 0ok, thats why the tittle says for 0ok. lolz...
btw nice reply yours doesn't have leaks <-- hasn't taken them off yet.
I don't understand this part though. Set p_Copy = (p offset by 25.00 towards (Facing of uu) degrees)
also how do you make it mui? XD
 

Romek

Super Moderator
Reaction score
964
What in the world is Ook?
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
MUI:

Code:
Untitled Trigger 002
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
    Actions
        Unit Group - Add (Triggering unit) to slideGroupVariable
        Wait 10.00 seconds
        Unit Group - Remove (Triggering unit) from slideGroupVariable

Code:
Untitled Trigger 003
    Events
        Time - Every 0.04 seconds of game time
    Conditions
        (Number of units in slideGroupVariable) Greater than 0
    Actions
        Unit Group - Pick every unit in slideGroupVariable and do (Actions)
            Loop - Actions
                Set p = (Position of (Picked unit))
                Set p_Copy = (p offset by 25.00 towards (Facing of (Picked Unit)) degrees)
                Unit - Move (Picked unit) instantly to p_Copy
                Custom script:   call RemoveLocation(udg_p_Copy)
                Custom script:   call RemoveLocation(udg_p)
You might also want to add effects and another trigger that removes a dying unit from the slideGroupVariable if it is in it...
sldieGroupVariable = unit Group variable, array? no.

I bet "Ook" is his imaginary friend...
 

Teach101

New Member
Reaction score
4
slide 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slide
Actions
Set SlideGroup = (Units owned by (Owner of (Triggering unit)))
Wait 10.00 seconds
Unit Group - Remove (Triggering unit) from SlideGroup
slide 2
Events
Time - Every 0.05 seconds of game time
Conditions
(Number of units in SlideGroup) Greater than 0
Actions
Unit Group - Pick every unit in SlideGroup and do (Actions)
Loop - Actions
Set SlidePoint = (Position of (Picked unit))
Unit - Move (Picked unit) instantly to (SlidePoint offset by 10.00 towards (Facing of (Picked unit)) degrees)
Custom script: Call RemoveLocation(udg_SlidePoint)

this is the new one.
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
>>>Thanks, but the Custom script wont work? Also you never explained what the second position is for?

Which Custom Script "wont work"?
>>Custom script: Call RemoveLocation(udg_SlidePoint)
See, it is a small c, not a capital one... Custom script is CaSe SenSitIVe (small and big letters counts)... so yours would look like:
call RemoveLocation(udg_SlidePoint)

Second point variable is because, there are two points (positions). First is the one P, the other point is "Off set by N"... So you need two points to remove all leaks there.

One for the unit, where its current position is: so... a variable p for that position
One for the position which is in front of the current position (p): which then will be p + offset

BTW: Try to create the trigger I showed you, get that to work.

ed: I do not have a capital c in my triggers, where I use "call"...
 

Teach101

New Member
Reaction score
4
>>>Thanks, but the Custom script wont work? Also you never explained what the second position is for?

Which Custom Script "wont work"?
>>Custom script: Call RemoveLocation(udg_SlidePoint)
See, it is a small c, not a capital one... Custom script is CaSe SenSitIVe (small and big letters counts)... so yours would look like:
call RemoveLocation(udg_SlidePoint)

Second point variable is because, there are two points (positions). First is the one P, the other point is "Off set by N"... So you need two points to remove all leaks there.

One for the unit, where its current position is: so... a variable p for that position
One for the position which is in front of the current position (p): which then will be p + offset

BTW: Try to create the trigger I showed you, get that to work.

yeah clan explained what i needed to do with the position but the capital c thing u had a C so i used one... any way thats probably it, thanks.
 
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