I presume you all know about the Rexxar Campaign.
Well, I don't know a lot about game caches yet, and can I ask how would you load all the variables and characters in one map and load it in the other?
I locked a camera onto a unit.
However, when the unit goes up into a higher level terrain, the camera doesn't go with it... I really don't like this.
Is there a way to make the camera follow the character and adjust its height when the character does too?
I set up a bunch of regions, and when a creature dies, I put on a random number, and when that number equals to a specific number, the creature will be respawned at one of the set regions.
Now, what I want is that when the creature spawns, the creature will spawn not within range of the used...
UPDATE: 11/15/2010
Diablo: The Secrets of De Faux Xiang
Singleplayer RPG [Multiplayer planned to be released later]
UPDATE: Check out the NEW Screen Shots!
FEATURES:
More than 6 new quests
7 reworked Diablo 2 characters
A new vulnerable town
Progress
Quests = 16%
Characters = 29%
Terraining...
Problem: Any other suggestions?
Hey hey hey... Wait... This isn't the same as last time (Where I'm just asking how to start it), but this time this is about the issue when I'm creating this spell. I looked on frozen orb, and as I have said, the spell doesn't even work like it, except the visual...
huh, well... I was trying to come up with unique skills, but found myself improving on one...
It's based on Diablo 2's frozen orb (only to those familiar), and the spell I came up with does this:
The hero casts a spell and throws a slow red moving ball that bursts out AoE flames (I'm...
I got this skill where, when the character casts it (Its instant), the enemies around him will be pushed back. I was attempting to do it, but it won't work. Can you show me how would you do it?
I am making my version of the equip screen in my game. When I unequip any of my weapons, it adds 24 damage instead... For some reason, I can't seem to spot what's wrong. Can you help me with it?
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Use Item Trigger
This...
This is what I'm thinking...
I want skills to have experience, like when you use them, you get an amount of skill exp points and when you kill enemies with that skill, you get more. Each skill will have their own experience and when they reach the required, they'll level up.
I think...
I am made a skill that instantly kills an enemy, but I don't want it to target enemies that are too powerful. I decided to make them Ancients (Is that only on DotA though?).
How do you do it?
I'm planning of a character based off a paladin, except much stronger. What do you want to call that class?
And what are your suggestions of his skills.
(The paladin I'm basing on is from Diablo 2, so make it related to that as much as possible. If you haven't played diablo 2, then maybe...
I've been looking around the forum for a while, I can't find a similar situation...
Well, I have a Cleave attack in my spellbook, and I set it's not a hero ability.
I set 20 levels of Cleave, to be able to be upgraded when I set one of my triggers to research for its next level (I based it...
Hey guys, I'm still beginning to find my way through triggered spells (I just discovered Channel yesterday... haha) But more complicated skills are in my mind. I know how to make cool scenarios, but now I want to start a kinda big project (don't worry I can handle it, and give you credit :D) and...