Problem: Any other suggestions?
Hey hey hey... Wait... This isn't the same as last time (Where I'm just asking how to start it), but this time this is about the issue when I'm creating this spell. I looked on frozen orb, and as I have said, the spell doesn't even work like it, except the visual of having an orb casted. They have different stuff to cast you know (Frozen Orb, ice bolts everywhere; Incinerating orb, A spell based on Impale every half a second bursts out of the ball, clock wise direction.)
So far, I made the spell, I made two dummies (One is the actual orb, and one is a caster.)
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In this trigger (so far) I told the orb to move continuously to the direction directed by the hero. After this, I want that:
1. Every 0.50 seconds, another trigger (or maybe the same) would create a caster in the position of the orb when the caster was created.
2. Make the last created caster face an angle (I set a variable IO_Interval=1, and then I want it to set the angle of the unit that will be created next by maybe adding 1 every time a caster is created).
3. Make the caster cast a spell based on impale (I only changed the art into Neutral Building explosion to make it seem cooler)
4. And then delete the last created caster.
I am now getting used to GUI (Most of my custom spells are GUI), and so far I can't do this yet. Help Please?
Hey hey hey... Wait... This isn't the same as last time (Where I'm just asking how to start it), but this time this is about the issue when I'm creating this spell. I looked on frozen orb, and as I have said, the spell doesn't even work like it, except the visual of having an orb casted. They have different stuff to cast you know (Frozen Orb, ice bolts everywhere; Incinerating orb, A spell based on Impale every half a second bursts out of the ball, clock wise direction.)
So far, I made the spell, I made two dummies (One is the actual orb, and one is a caster.)
Code:
Incinerating Orb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Incinerating Orb
Actions
Set IO_Point = (Target point of ability being cast)
Set IO_Point2 = (Position of Char)
Unit - Create 1 The Orb for Player 1 (Red) at ((Position of Char) offset by 200.00 towards (Facing of Char) degrees) facing (Angle from (Position of Char) to IO_Point) degrees
Set TheOrb = (Last created unit)
For each (Integer A) from 1 to 720, do (Actions)
Loop - Actions
Unit - Order TheOrb to Move To ((Position of TheOrb) offset by 500.00 towards (Angle from IO_Point2 to IO_Point) degrees)
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In this trigger (so far) I told the orb to move continuously to the direction directed by the hero. After this, I want that:
1. Every 0.50 seconds, another trigger (or maybe the same) would create a caster in the position of the orb when the caster was created.
2. Make the last created caster face an angle (I set a variable IO_Interval=1, and then I want it to set the angle of the unit that will be created next by maybe adding 1 every time a caster is created).
3. Make the caster cast a spell based on impale (I only changed the art into Neutral Building explosion to make it seem cooler)
4. And then delete the last created caster.
I am now getting used to GUI (Most of my custom spells are GUI), and so far I can't do this yet. Help Please?