well, in that case, theres no reason to have multiple triggers being turned on and off.
just set the level of chain lightning the dummy casts equal to the level of chain lightning your hero casts.
i would do the trigger, but I am currently at work. no WE here =(
Atemp_aloc looks like the position he wants the dummy to spawn in. otherwise, there would be no reason to even have it as a variable.
never asked if it was based off Neutral Beastmaster - Stampede, is it?
i'm guessing it is.
the only thing that I can think of that may be the problem is this.
The "Unit - Order (Last created unit) to" doesn't always work with custom abilities. It is supposed to make the unit cast the ability specified, or any ability based off the ability specified (I think), but it doesn't always...
Trigger it using a dummy spell of Chain Lightning.
Set the range to 100 for the dummy spell, and set the cast range to 100 as well.
Then set up a trigger that will deal the damage and DoT to the target of your dummy spell.
In the trigger, set it up so that the casting unit plays its melee...
Looks like this guy hit the nail on the head.
you could even go a bit more in-depth and set the level of research equal to the level of the skill you are researching. Currently i am at work, or I would try to work it out.
Treewalk
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Set TempDestructible = (Destructible-type of Summer Tree Wall 0263 <gen>)
Set TempGroup = (Units of type Drenai Merry Man)
Unit Group - Pick every unit in TempGroup and do...
Ok, I've been working on a unit passive ability for a mod off of the strategy game my friends and i are working on. The passive ability is supposed to stealth the unit in question (Drenai Merry Man) when around the trees of his home country, but remove the stealth when not around the trees...