1. I have been trying out some stuff for a mazing TD, but I can't make it work probably. The creeps are ordered to move from point 1 to point 2, in between I can build up my maze.
The units have an attack that can damage the towers (tested).
The units have 0(1) Collision Size, the towers (standard humantower groundmap) 72 Collisionsize.
But when I close the maze at some points they don't even start moving into it, they just move left and right near point 1, I want them to walk as far as possible and then attack.
Also somtimes they do that "dance" even if there is no direct blocking of towers (I checked the pathing map), that means only one space left to walk through, but that should be enough.
I looked in some other mazing TD's but they didn't do anything special to avoid this ?!
2. For the jasser: I always wondered if it is necessary in scopes to destroy (scope-)global group variables and null them; same for units. (good old leaks)
3. What do you like most at a towerdefense. (e.g. tower abilities, terrain, heroes, enemies,...)
4. Did anyone ever have the same "bug" that the (advanced) tooltip goes wild? It's the basic repair ability (just some minor changes) which seems to preduce random letters and numbers :nuts:
5. I'm sure I forgot something ..
Edit: Yes, how many units can be safely stored in a unitgroup? What happens if the number gets to big? I know, this could be tested, but when I already got my thread here..
Thanks in advance, Rushhour
The units have an attack that can damage the towers (tested).
The units have 0(1) Collision Size, the towers (standard humantower groundmap) 72 Collisionsize.
But when I close the maze at some points they don't even start moving into it, they just move left and right near point 1, I want them to walk as far as possible and then attack.
Also somtimes they do that "dance" even if there is no direct blocking of towers (I checked the pathing map), that means only one space left to walk through, but that should be enough.
I looked in some other mazing TD's but they didn't do anything special to avoid this ?!
2. For the jasser: I always wondered if it is necessary in scopes to destroy (scope-)global group variables and null them; same for units. (good old leaks)
3. What do you like most at a towerdefense. (e.g. tower abilities, terrain, heroes, enemies,...)
4. Did anyone ever have the same "bug" that the (advanced) tooltip goes wild? It's the basic repair ability (just some minor changes) which seems to preduce random letters and numbers :nuts:
5. I'm sure I forgot something ..
Edit: Yes, how many units can be safely stored in a unitgroup? What happens if the number gets to big? I know, this could be tested, but when I already got my thread here..
Thanks in advance, Rushhour